Terrain Rendering Algorithm Performance Analysis

被引:0
|
作者
Polok, Lukas
Barton, Radek
Chudy, Petr
Smrz, Pavel
Krsek, Premysl
Dittrich, Petr
机构
来源
2012 IEEE/AIAA 31ST DIGITAL AVIONICS SYSTEMS CONFERENCE (DASC) | 2012年
关键词
D O I
暂无
中图分类号
V [航空、航天];
学科分类号
08 ; 0825 ;
摘要
引用
收藏
页数:16
相关论文
共 50 条
  • [31] Terrain rendering with unlimited detail and resolution
    Kang, HyeongYeop
    Sim, Yeram
    Han, JungHyun
    GRAPHICAL MODELS, 2018, 97 : 64 - 79
  • [32] Parameterized Rendering for Multiresolution Terrain Structure
    Jin, Zhongwei
    Wu, Dan
    2014 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV2014), 2014, : 372 - 377
  • [33] Adaptive refinement for terrain rendering on GPU
    Wang, Xu
    Yang, Xin
    Wang, Zhiming
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010, 22 (10): : 1741 - 1749
  • [34] Efficient terrain data representation for 3D rendering using the generalized BFOS algorithm
    Oswald, SP
    Ramchandran, K
    Huang, TS
    INTERNATIONAL CONFERENCE ON IMAGE PROCESSING - PROCEEDINGS, VOL I, 1997, : 448 - 451
  • [35] Terrain Rendering LOD Algorithm Based on Improved Restrictive Quadtree Segmentation and Variation Coefficient of Elevation
    Wang Z.
    Lü X.
    Journal of Beijing Institute of Technology (English Edition), 2018, 27 (04): : 617 - 622
  • [36] Hybrid level of detail algorithm for real-time rendering of large-scale terrain
    Du, Jian-Xia
    Li, Feng-Xia
    Zhan, Shou-Yi
    Journal of Beijing Institute of Technology (English Edition), 2006, 15 (04): : 416 - 419
  • [37] Improved Error Metric of Terrain Rendering for Flying high over The Terrain
    Chen Guojun
    Cui Baolei
    Chen Qinggang
    2009 INTERNATIONAL CONFERENCE ON COMPUTER ENGINEERING AND TECHNOLOGY, VOL II, PROCEEDINGS, 2009, : 3 - 7
  • [38] Hybrid Level of Detail Algorithm for Real-Time Rendering of Large-Scale Terrain
    杜剑侠
    李凤霞
    战守义
    Journal of Beijing Institute of Technology(English Edition), 2006, (04) : 416 - 419
  • [39] A real-time rendering algorithm of large-scale three-dimensional terrain
    Mu Zhi-hao
    Wang Xue-zhi
    Ren Xue-feng
    ISTM/2007: 7TH INTERNATIONAL SYMPOSIUM ON TEST AND MEASUREMENT, VOLS 1-7, CONFERENCE PROCEEDINGS, 2007, : 1438 - 1440
  • [40] High-performance virtual globe GPU terrain rendering using game engine
    Masood, Zafar
    Jiangbin, Zheng
    Irfan, Muhammad
    Ahmad, Idrees
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2023, 34 (02)