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- [1] Gamification for Improving Students' Comprehension in Learning History 3RD INTERNATIONAL CONFERENCE ON CYBERNETICS AND INTELLIGENT SYSTEMS (ICORIS 2021), 2021, : 429 - 433
- [2] Enhancement of the ARCS Model for Gamification of Learning 2014 3RD INTERNATIONAL CONFERENCE ON USER SCIENCE AND ENGINEERING (I-USER), 2014, : 287 - 291
- [3] LEARNING STYLE GAMIFICATION MODEL: GAMIFICATION IN ELEARNING BASED ON STUDENTS' LEARNING STYLES 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 4654 - 4663
- [6] EFFECTIVENESS ON LEARNING ATTAINMENT USING THE GAMIFICATION APPROACH AS AN EDUCATIONAL TECHNOLOGY TOOL ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2016, : 7841 - 7849
- [7] STEAM Gamification Learning Model to Enhance Vocational Students' Creativity and Innovation Skills IMPACT OF THE 4TH INDUSTRIAL REVOLUTION ON ENGINEERING EDUCATION, ICL2019, VOL 2, 2020, 1135 : 692 - 703
- [8] The Use of Gamification in Mathematics Education: Enhancing Geometry Comprehension with High School Students LEARNING AND COLLABORATION TECHNOLOGIES, PT II, LCT 2024, 2024, 14723 : 17 - 30
- [9] Development of a simulator with HTC Vive using gamification to improve the learning experience in medical students 2018 CONGRESO INTERNACIONAL DE INNOVACION Y TENDENCIAS EN INGENIERIA (CONIITI), 2018,