Effect of Nintendo Wii™-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: A randomised clinical trial

被引:224
|
作者
Pompeu, Jose Eduardo [1 ]
dos Santos Mendes, Felipe Augusto [1 ]
da Silva, Keyte Guedes [1 ]
Lobo, Alexandra Modenesi [1 ]
Oliveira, Tatiana de Paula [1 ]
Zomignani, Andrea Peterson [1 ]
Pimentel Piemonte, Maria Elisa [1 ]
机构
[1] Univ Sao Paulo, BR-05360000 Sao Paulo, Brazil
关键词
Parkinson's disease; Virtual reality; Balance; Executive function; Motor learning; Wii Fit; UPDRS-II; VIRTUAL-REALITY; OLDER-ADULTS; POSTURAL INSTABILITY; BRAZILIAN VERSION; PHYSICAL-THERAPY; FALL RISK; BALANCE; PERFORMANCE; EXERCISE; TASK;
D O I
10.1016/j.physio.2012.06.004
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Objectives To investigate the effect of Nintendo Wii (TM)-based motor cognitive training versus balance exercise therapy on activities of daily living in patients with Parkinson's disease. Design Parallel, prospective, single-blind, randomised clinical trial. Setting Brazilian Parkinson Association. Participants Thirty-two patients with Parkinson's disease (Hoehn and Yahr stages 1 and 2). Interventions Fourteen training sessions consisting of 30 minutes of stretching, strengthening and axial mobility exercises, plus 30 minutes of balance training. The control group performed balance exercises without feedback or cognitive stimulation, and the experimental group performed 10 Wii Fit (TM) games. Main outcome measure Section II of the Unified Parkinson's Disease Rating Scale (UPDRS-II). Randomisation Participants were randomised into a control group (n = 16) and an experimental group (n = 16) through blinded drawing of names. Statistical analysis Repeated-measures analysis of variance (RM-ANOVA). Results Both groups showed improvement in the UPDRS-II with assessment effect (RM-ANOVA P < 0.001, observed power = 0.999). There was no difference between the control group and the experimental group before training {8.9 [standard deviation (SD) 2.9] vs 10.1 (SD 3.8)}, after training [7.6 (SD 2.9) vs 8.1 (SD 3.5)] or 60 days after training [8.1 (SD 3.2) vs 8.3 (SD 3.6)]. The mean difference of the whole group between before training and after training was -0.9 (SD 2.3, 95% confidence interval -1.7 to -0.6). Conclusion Patients with Parkinson's disease showed improved performance in activities of daily living after 14 sessions of balance training, with no additional advantages associated with the Wii-based motor and cognitive training. Registered on http://www.clinicaltrials.gov (identifier: NCT01580787). (C) 2012 Chartered Society of Physiotherapy. Published by Elsevier Ltd. All rights reserved.
引用
收藏
页码:196 / 204
页数:9
相关论文
共 50 条
  • [1] Efficacy of the Nintendo Wii combination with Conventional Exercises in the rehabilitation of individuals with Parkinson's disease: A randomized clinical trial
    Santos, Pietro
    Machado, Tacia
    Santos, Luan
    Ribeiro, Nildo
    Melo, Ailton
    NEUROREHABILITATION, 2019, 45 (02) : 255 - 263
  • [2] Aquatic Dual-Task Training and Its Relation to Motor Functions, Activities of Daily Living, and Quality of Life of Individuals With Parkinson's Disease: A Randomized Clinical Trial
    da Silva, Adriano Zanardi
    Iucksch, Dielise Debona
    Israel, Vera Lucia
    HEALTH SERVICES INSIGHTS, 2023, 16
  • [3] Effect of virtual reality dance exercise on the balance, activities of daily living, and depressive disorder status of Parkinson's disease patients
    Lee, Nam-Yong
    Lee, Dong-Kyu
    Song, Hyun-Seung
    JOURNAL OF PHYSICAL THERAPY SCIENCE, 2015, 27 (01) : 145 - 147
  • [4] Motor learning, retention and transfer after virtual-reality-based training in Parkinson's disease - effect of motor and cognitive demands of games: a longitudinal, controlled clinical study
    dos Santos Mendes, Felipe Augusto
    Pompeua, Jose Eduardo
    Lobo, Alexandra Modenesi
    da Silva, Keyte Guedes
    Oliveira, Tatiana de Paula
    Zomignani, Andrea Peterson
    Pimentel Piemonte, Maria Elisa
    PHYSIOTHERAPY, 2012, 98 (03) : 217 - 223
  • [5] Balance and Falls in Parkinson's Disease: A Meta-analysis of the Effect of Exercise and Motor Training
    Allen, Natalie E.
    Sherrington, Catherine
    Paul, Serene S.
    Canning, Colleen G.
    MOVEMENT DISORDERS, 2011, 26 (09) : 1605 - 1615
  • [6] Effects of protective step training on proactive and reactive motor adaptations in Parkinson's disease patients
    Lockhart, Thurmon
    Frames, Chris
    Olson, Markey
    Moon, Seong H.
    Peterson, Dan
    Lieberman, Abraham
    FRONTIERS IN NEUROLOGY, 2023, 14
  • [7] Cognitive-motor interventions based on virtual reality and instrumental activities of daily living (iADL): an overview
    Buele, Jorge
    Palacios-Navarro, Guillermo
    FRONTIERS IN AGING NEUROSCIENCE, 2023, 15
  • [8] Effects of motor and cognitive complex training on obstacle walking and brain activity in people with Parkinson's disease: a randomized controlled trial
    Wong, Pei-Ling
    Hung, Chen-Wei
    Yang, Yea-Ru
    Yeh, Nai-C hen
    Cheng, Shih-Jung
    Liao, Ying-Yi
    Wang, Ray-Yau
    EUROPEAN JOURNAL OF PHYSICAL AND REHABILITATION MEDICINE, 2024, 60 (04) : 611 - 620
  • [9] Virtual Reality-Based Training to Improve Obstacle-Crossing Performance and Dynamic Balance in Patients With Parkinson's Disease
    Liao, Ying-Yi
    Yang, Yea-Ru
    Cheng, Shih-Jung
    Wu, Yih-Ru
    Fuh, Jong-Ling
    Wang, Ray-Yau
    NEUROREHABILITATION AND NEURAL REPAIR, 2015, 29 (07) : 658 - 667
  • [10] Combined effects of virtual reality techniques and motor imagery on balance, motor function and activities of daily living in patients with Parkinson's disease: a randomized controlled trial
    Kashif, Muhammad
    Ahmad, Ashfaq
    Bandpei, Muhammad Ali Mohseni
    Gilani, Syed Amir
    Hanif, Asif
    Iram, Humaira
    BMC GERIATRICS, 2022, 22 (01)