Watch It Move: Unsupervised Discovery of 3D Joints for Re-Posing of Articulated Objects

被引:13
|
作者
Noguchi, Atsuhiro [1 ,2 ]
Iqbal, Umar [1 ]
Tremblay, Jonathan [1 ]
Harada, Tatsuya [2 ,3 ]
Gallo, Orazio [1 ]
机构
[1] NVIDIA, Tokyo, Japan
[2] Univ Tokyo, Tokyo, Japan
[3] RIKEN, Tokyo, Japan
来源
2022 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2022) | 2022年
关键词
D O I
10.1109/CVPR52688.2022.00366
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Rendering articulated objects while controlling their poses is critical to applications such as virtual reality or animation for movies. Manipulating the pose of an object, however, requires the understanding of its underlying structure, that is, its joints and how they interact with each other. Unfortunately, assuming the structure to be known, as existing methods do, precludes the ability to work on new object categories. We propose to learn both the appearance and the structure of previously unseen articulated objects by observing them move from multiple views, with no joints annotation supervision, or information about the structure. We observe that 3D points that are static relative to one another should belong to the same part, and that adjacent parts that move relative to each other must be connected by a joint. To leverage this insight, we model the object parts in 3D as ellipsoids, which allows us to identify joints. We combine this explicit representation with an implicit one that compensates for the approximation introduced. We show that our method works for different structures, from quadrupeds, to single-arm robots, to humans. The code is available at https://github.com.NVlabs/watch-it-move and a version of this manuscript that uses animations is at https://arxiv.org/abs/2112.11347.
引用
收藏
页码:3667 / 3677
页数:11
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