Challenges in Virtual Reality Training for CRBN Events

被引:5
作者
Regal, Georg [1 ]
Schrom-Feiertag, Helmut [1 ]
Migliorini, Massimo [2 ,3 ]
Guarneri, Massimiliano
Di Giovanni, Daniele [4 ]
D'Angelo, Andrea [5 ]
Murtinger, Markus [1 ]
机构
[1] AIT Austrian Inst Technol, Ctr Technol Experience, Vienna, Austria
[2] Fdn LINKS, Turin, Italy
[3] ENEA Frascati Res Ctr, FSN TECFIS DIM Lab, Frascati, Italy
[4] Univ Roma Tor Vergata, Dept Ind Engn, Rome, Italy
[5] Fdn SAFE Secur & Freedom Europe, Verona, Italy
来源
EXTENDED REALITY, XR SALENTO 2022, PT II | 2022年 / 13446卷
关键词
CBRN; Virtual Reality; Virtual environment; Training; ENVIRONMENTS;
D O I
10.1007/978-3-031-15553-6_6
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The re-emergence of chemical, biological, radioactive, and nuclear (CBRN) threats as a key area of focus for military (as well as civilian) actors, paired with the early stage of CBRN VR training, create a strong opportunity for future research. Improvement in-game engine technology and Virtual Reality hard and software can improve CBRN training and simulation for military and civilian responders to CBRN events. Therefore, in this work, we discussed the challenges of developing a European virtual reality-based CBRN training. By standardizing CBRN training on a European Level interoperability between different actors (military and civilian) and European nationalities shall be increased. We presented the main cornerstones for a VR CBRN training that shall be tackled in the VERTIgO project: (1) the Exercise Simulation Platform (2) Scenario Creator, and (3) a CBRN VR Mask.
引用
收藏
页码:79 / 88
页数:10
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