Using incompletely cooperative game theory in mobile ad hoc networks

被引:16
作者
Zhao, Liqiang [1 ]
Zhang, Jie [2 ]
Yang, Kun [3 ]
Zhang, Hailin [1 ]
机构
[1] Xidian Univ, State Key Lab Integrated Serv Networks, Xian 710071, Shaanxi, Peoples R China
[2] Univ Bedfordshire, Dept Comp & Informat Syst, Luton, Beds LUI 3JU, England
[3] Univ Essex, Dept Elect Syst Engn, Colchester, Essex C04 2SQ, England
来源
2007 IEEE INTERNATIONAL CONFERENCE ON COMMUNICATIONS, VOLS 1-14 | 2007年
关键词
game theory; mobile ad hoc network; wireless LAN; MAC;
D O I
10.1109/ICC.2007.563
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Recently, game theory becomes a useful and powerful tool to research mobile ad hoe networks (MANETs). Wireless LANs (WLANs) can work under both infrastructure and ad hoe modes, and are the most widely used MANETs. In this paper, we propose a novel concept of incompletely cooperative game theory and use it to improve the performance of WLANs. In this game, firstly, each node estimates the current state of the game (i.e., the number of competing nodes) by detecting the channel. Secondly, each node changes its equilibrium strategy by tuning its local contention parameters based on the estimated game state. Finally, the game is repeated finitely to get the optimal performance. Our simulation results show that the incompletely cooperative game can increase system throughput, and decrease delay, jitter and packet-loss-rate.
引用
收藏
页码:3401 / +
页数:2
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