Real-Time Sound Source Localization on Graphics Processing Units

被引:3
|
作者
Belloch, Jose A. [1 ]
Gonzalez, Alberto [1 ]
Vidal, Antonio M. [2 ]
Cobos, Maximo [3 ]
机构
[1] Univ Politecn Valencia, Inst Telecomunicac & Aplicac Multimedia, E-46022 Valencia, Spain
[2] Univ Politecn Valencia, Dept Sist Informati Comp, E-46022 Valencia, Spain
[3] Univ Valencia, Dept Comp Sci, E-46100 Burjassot, Spain
关键词
GPU; Sound Source Localization; Audio Processing; Microphone Arrays;
D O I
10.1016/j.procs.2013.05.438
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Sound source localization is an important topic in microphone array signal processing applications, such as camera steering systems, human-machine interaction or surveillance systems. The Steered Response Power with Phase Transform (SRP-PHAT) algorithm is one of the most well-known approaches for sound source localization due to its good performance in noisy and reverberant environments. The algorithm analyzes the sound power captured by a microphone array on a grid of spatial points in a given room. While localization accuracy can be improved by using a high resolution spatial grid and a high number of microphones, performing the localization task in these circumstances requires a high computational demand. Graphics Processing Units (GPUs) are highly parallel programmable coprocessors that provide massive computation when the needed operations are properly parallelized. This paper analyzes the performance of a real-time sound source localization system whose processing is totally carried out on a GPU. The proposed implementation yields maximum parallelism by adapting the required computations to different GPU architectures (Tesla, Fermi and Kepler).
引用
收藏
页码:2549 / 2552
页数:4
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