Study and Implementation of 3D Scene Management and Real-Time Rendering Technology Based on OSG

被引:0
|
作者
Qun, Wei [1 ]
Lie, Xu [1 ]
机构
[1] Acad Equipment, Dept Informat & Equipment, Beijing 101416, Peoples R China
来源
ELECTRONIC INFORMATION AND ELECTRICAL ENGINEERING | 2012年 / 19卷
关键词
3D scene managemne; scene ramble; real-time rendering; visual reality;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The 3D scene management and real-time rendering system is implemented based on OSG in this paper. It has the function of editing the scene and its models, rambling the scene by kinds of ways. Introduces the function and structure of the system and the key technologies with OSG. The system can be applied in PC with high speed and quality for graphic generation.
引用
收藏
页码:529 / 532
页数:4
相关论文
共 50 条
  • [1] Material-based scene organizing technique for real-time 3D rendering
    Zhou, Wei
    Ge, Juan
    Liu, Liu
    Li, Hua
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2009, 21 (06): : 819 - 824
  • [2] Real-time 3D rendering with hatching
    Jordane Suarez
    Farès Belhadj
    Vincent Boyer
    The Visual Computer, 2017, 33 : 1319 - 1334
  • [3] Real-time 3D rendering with hatching
    Suarez, Jordane
    Belhadj, Fares
    Boyer, Vincent
    VISUAL COMPUTER, 2017, 33 (10): : 1319 - 1334
  • [4] Hardware Implementation for Real-Time 3D Rendering in 2D-to-3D Conversion
    Lai, Yeong-Kang
    Chung, Yu-Chieh
    Lai, Yu-Fan
    2013 IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS (ISCAS), 2013, : 893 - 896
  • [5] A depth map representation for real-time transmission and view-based rendering of a dynamic 3D scene
    Chai, BB
    Sethuraman, S
    Sawhney, HS
    FIRST INTERNATIONAL SYMPOSIUM ON 3D DATA PROCESSING VISUALIZATION AND TRANSMISSION, 2002, : 107 - 114
  • [6] A study on the real-time toon rendering for 3D geometry model
    Kang, D
    Kim, D
    Yoon, K
    FIFTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, 2001, : 391 - 396
  • [7] A real-time 3D multi-view rendering from a real-time 3D capture
    1600, Blackwell Publishing Ltd (44):
  • [8] OSG Based Real-time Volume Rendering Algorithm for Electromagnetic Environment
    Han, Beibei
    2018 INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND SOFTWARE ENGINEERING (CSSE 2018), 2018, : 41 - 52
  • [9] Real-time Scheduling for 3D GPU Rendering
    Schnitzer, Stephan
    Gansel, Simon
    Duerr, Frank
    Rothermel, Kurt
    2016 11TH IEEE INTERNATIONAL SYMPOSIUM ON INDUSTRIAL EMBEDDED SYSTEMS (SIES), 2016,
  • [10] Real-Time 3D Rendering of Heterogeneous Scenes
    Petring, Ralf
    Eikel, Benjamin
    Jaehn, Claudius
    Fischer, Matthias
    Heide, Friedhelm Meyer Auf Der
    ADVANCES IN VISUAL COMPUTING, ISVC 2013, PT I, 2013, 8033 : 448 - 458