Facial Performance Sensing Head-Mounted Display

被引:149
作者
Li, Hao [1 ]
Trutoiu, Laura [2 ,3 ]
Olszewski, Kyle [1 ]
Wei, Lingyu [1 ]
Trutna, Tristan [2 ,3 ]
Hsieh, Pei-Lun [1 ]
Nicholls, Aaron [2 ,3 ]
Ma, Chongyang [1 ]
机构
[1] Univ So Calif, Los Angeles, CA 90089 USA
[2] Oculus, Menlo Pk, CA USA
[3] Facebook, Cambridge, MA USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2015年 / 34卷 / 04期
关键词
real-time facial performance capture; virtual reality; depth camera; strain gauge; head-mounted display; wearable sensors; MODEL;
D O I
10.1145/2766939
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
There are currently no solutions for enabling direct face-to-face interaction between virtual reality (VR) users wearing head-mounted displays (HMDs). The main challenge is that the headset obstructs a significant portion of a user's face, preventing effective facial capture with traditional techniques. To advance virtual reality as a next-generation communication platform, we develop a novel HMD that enables 3D facial performance-driven animation in real-time. Our wearable system uses ultra-thin flexible electronic materials that are mounted on the foam liner of the headset to measure surface strain signals corresponding to upper face expressions. These strain signals are combined with a head-mounted RGB-D camera to enhance the tracking in the mouth region and to account for inaccurate HMD placement. To map the input signals to a 3D face model, we perform a single-instance offline training session for each person. For reusable and accurate online operation, we propose a short calibration step to readjust the Gaussian mixture distribution of the mapping before each use. The resulting animations are visually on par with cutting-edge depth sensor-driven facial performance capture systems and hence, are suitable for social interactions in virtual worlds.
引用
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页数:9
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