Object Detection with Deep Learning for a Virtual Reality Based Training Simulator

被引:0
作者
Ercan, M. Fikret [1 ]
Liu, Qiankun [1 ]
Amari, Yasushi [2 ]
Miyazaki, Takashi [2 ]
机构
[1] Singapore Polytech, 500 Dover Rd, Singapore 139651, Singapore
[2] Nagano Coll, Natl Inst Technol, 716 Tokuma, Nagano, Nagano 3818550, Japan
来源
COMPUTATIONAL SCIENCE AND ITS APPLICATIONS - ICCSA 2018, PT IV | 2018年 / 10963卷
关键词
Computer vision; Game design; Object detection; Virtual reality; Deep learning;
D O I
10.1007/978-3-319-95171-3_57
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Virtual Reality (VR) provides immersive user experience which makes them a cost effective solution to employ for various training purposes. However, a major shortcoming of VR systems is their limitation when it comes to interacting with the environment. Typically, when users wear a head mounted display their vision will be limited to virtual world and their external vision will be blocked. They will not be able to see useful objects in their environment such as controllers, buttons or even their hands. In this paper, we describe design of a training system for aerospace industry where real and virtual images blended, creating an augmented virtuality. The real world images are obtained from a camera mounted on the head-mounted-display. Some of the predefined objects, such as game controllers and user's hands, are detected via deep learning algorithms and blended into the virtual reality images providing a more comfortable and immersive user experience. Furthermore, camera and object detection algorithms are employed to interact with VR headset making it more convenient tool for training simulators.
引用
收藏
页码:725 / 739
页数:15
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