Effectiveness of Self-Regulation and Serious Games for Learning STEM Knowledge in Primary Education

被引:15
作者
Saiz Manzanares, Maria Consuelo [1 ]
Rodriguez Arribas, Sandra [1 ]
Pardo Aguilar, Carlos [1 ]
Angel Queiruga-Dios, Miguel [1 ]
机构
[1] Univ Burgos, Burgos, Spain
关键词
Serious games; self-regulated learning; STEM; gender; satisfaction; computer programming;
D O I
10.7334/psicothema2020.30
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Background: The learning of scientific and technological subjects is fundamental in the society of the 21st century. However, a gender gap is detected in the choice of degrees in these subjects. Recent studies indicate the need to take action from the primary education stage to increase student motivation towards these disciplines. Methods: We worked with a sample of 147 students in the final years of Primary Education. SRL and serious games were applied in initial tasks to computer programming. The objectives were to study the influence of gender, environment and academic level variables on the results in the resolution of initial programming tasks and on student satisfaction with their completion. Results: The mean level of results in these tasks was high (8 out of 10). However, significant differences were found for gender, academic level, and the covariate age. With respect to satisfaction, no significant differences were found except in the continuity of work. Conclusions: The use of SRL and serious play tasks promotes good levels of performance and satisfaction in all students, although differences in favour of the male gender are detected.
引用
收藏
页码:516 / 524
页数:9
相关论文
共 50 条
[21]   The impact of serious games in mathematics fluency: A study in Primary Education [J].
Fraga-Varela, Fernando ;
Vila-Counago, Esther ;
Martinez-Pineiro, Esther .
COMUNICAR, 2021, 29 (69) :125-135
[22]   Affective and motivational self-regulation, resolution of problems and performance in the area of mathematics in Primary Education [J].
Martinez Vicente, Marta ;
Valiente Barroso, Carlos .
EDUCATIO SIGLO XXI, 2019, 37 (03) :33-54
[23]   DESIGN PRINCIPLES FOR SERIOUS GAMES THAT SUPPORT STUDENTS' SELF-REGULATED LEARNING [J].
Samaniego, R. ;
De Benito, B. ;
Salinas, J. ;
Encalada, J. ;
Chamba, J. .
EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, :2963-2972
[24]   Teacher Training Effectiveness in Self-Regulation in Virtual Environments [J].
Saiz-Manzanares, Maria Consuelo ;
Almeida, Leandro S. ;
Martin-Anton, Luis J. ;
Carbonero, Miguel A. ;
Valdivieso-Buron, Juan A. .
FRONTIERS IN PSYCHOLOGY, 2022, 13
[25]   Self-Regulation in E-Learning Environment [J].
Bylieva, Daria ;
Hong, Jon-Chao ;
Lobatyuk, Victoria ;
Nam, Tatiana .
EDUCATION SCIENCES, 2021, 11 (12)
[26]   ASSOCIATION BETWEEN SELF-REGULATED LEARNING STRATEGIES BASED ON SERIOUS GAMES AND LEARNING ACHIEVEMENTS [J].
Samaniego, R. ;
De Benito, B. ;
Encalada, J. ;
Chamba, J. .
12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, :6165-6171
[27]   A framework for classroom assessment, learning, and self-regulation [J].
Chen, Peggy P. ;
Bonner, Sarah M. .
ASSESSMENT IN EDUCATION-PRINCIPLES POLICY & PRACTICE, 2020, 27 (04) :373-393
[28]   Positive parenting and self-regulation of learning in adolescents [J].
Dolores Palacios, Maria ;
Torio Lopez, Susana ;
Angeles Murga-Menoyo, Maria .
ALTERIDAD-REVISTA DE EDUCACION, 2022, 17 (02) :291-303
[29]   Using Serious Games in Higher Education: Reclaiming the Learning Time [J].
Bouki, Vassilki ;
Economou, Daphne .
WORKSHOP PROCEEDINGS OF THE 11TH INTERNATIONAL CONFERENCE ON INTELLIGENT ENVIRONMENTS, 2015, 19 :381-387
[30]   SELF-REGULATION OF LEARNING ELEMENTS IN EARLY ADOLESCENCE [J].
Leticia Gaeta, Martha .
2011 4TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI), 2011, :2822-2827