The paper is focusing on the relevance of the concept of game based learning (GBL) that become one of the most innovative approaches of today teaching and learning. It explores the ideas of the possibilities teachers have to rethink their educational practices by including in the process of curriculum design, the digital based learning activities. As one of the newest tendencies in the theoretical and methodological approaches of the learning process, the game-based learning has the capacity to reform the daily practices in postmodern schools being more effective than traditional instructional strategies. It emphasizes also the important advantages of the gamification of school curriculum that promotes the use of specific game elements like points, badges, leaderboards, competition, storytelling and achievements and their uses in a non-game setting. The research focuses on the ways to design a more relevant learning experiences that foster learning in a risk-free environment where students can make mistakes, work toward a goal, and experiment in an engaging and cooperative environment. As a multi-sensory approach to learning, it challenges students to approach learning by using game specifics as visuals, soundtracks, story lines, and thus, facilitating personalized learning experiences. Using its core elements like competition, engagement, immediate rewards, reinforcements and feedback, the game-based learning will contribute to a more real-life linked learning experiences and benefits. There are emphasized the most important learning principles that GBL will address and that can reinforce the process of development of student's key-competences that the European educational systems aim at. (C) 2019 Published by Future Academy www.FutureAcademy.org.UK