VIRTUAL REALITY CONTENT STREAMING: VIEWPORT-DEPENDENT PROJECTION AND TILE-BASED TECHNIQUES

被引:0
|
作者
Zare, Alireza [1 ]
Aminlou, Alireza [1 ]
Hannuksela, Miska M. [1 ]
机构
[1] Nokia Technol, Tampere, Finland
来源
2017 24TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP) | 2017年
关键词
Virtual reality; viewport-adaptive streaming; HEVC tiles;
D O I
暂无
中图分类号
TB8 [摄影技术];
学科分类号
0804 ;
摘要
Virtual reality (VR) head-mounted display (HMD) requires spherical panoramic contents with high-spatial and temporal fidelity to immerse the viewers into the captured scene. Hereby, VR contents are extremely bandwidth intensive and impose technical challenges for the design of a VR streaming system. A bandwidth-efficient VR streaming system can be achieved using the viewport-aware adaptation techniques, in which part of the sphere within the viewer's field of view is presented at higher quality. In this paper, two recently emerged viewport-adaptive streaming methods so called tile-based method and truncated square pyramid (TSP) projection, a well-studied viewport-dependent projection, are compared using a proposed quality assessment methodology. The comparison is made in terms of storage and streaming bitrate performances. The simulation results indicate that the tile-based approach has slightly lower streaming performance, while offering a significant storage and encoding time saving at the server side, compared to TSP-based streaming.
引用
收藏
页码:1432 / 1436
页数:5
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