The Relation between Electronic Game Play and Executive Function among Preschoolers

被引:19
作者
Yang, Xiaohui [1 ,2 ,3 ]
Wang, Zhenhong [1 ]
Qiu, Xiaoju [2 ,3 ]
Zhu, Liqi [2 ,3 ]
机构
[1] Shaanxi Normal Univ, Shaanxi Prov Key Res Ctr Child Mental & Behav Hlt, Sch Psychol, Shaanxi Key Lab Behav & Cognit Neurosci, Xian 710062, Peoples R China
[2] Inst Psychol, CAS Key Lab Behav Sci, Beijing 100101, Peoples R China
[3] Univ Chinese Acad Sci, Dept Psychol, Beijing 100049, Peoples R China
关键词
Electronic games; Executive function; Preschoolers; MEDIA VIOLENCE EXPOSURE; VIDEO GAMES; GENDER-DIFFERENCES; IMMEDIATE IMPACT; YOUNG-CHILDREN; TELEVISION; EXPERIENCE; ATTENTION; BEHAVIOR; ASSOCIATIONS;
D O I
10.1007/s10826-020-01754-w
中图分类号
D669 [社会生活与社会问题]; C913 [社会生活与社会问题];
学科分类号
1204 ;
摘要
We examined the relation between electronic game play and executive function (EF) in Chinese preschoolers. One hundred and nineteen 3- to 6-year-old children participated. Children's working memory, inhibition, and planning were assessed as measures of EF development. Parents completed a questionnaire regarding children's electronic game play time and the game content. The results showed that time spent on electronic games (M = 0.30 h, SD = 0.41, ranging from 0 to 2.14 h per day) was positively related to EF when controlling for other relevant factors, such as children's age, gender, and socioeconomic status. However, action content in electronic games was negatively related to one inhibition aspect of EF, but not two other aspects, namely working memory and planning. The results of the present study indicate time spent using media is associated with EF development in children but that evidence for content-related issues is inconclusive.
引用
收藏
页码:2868 / 2878
页数:11
相关论文
共 80 条
[1]  
Achtman RL, 2008, RESTOR NEUROL NEUROS, V26, P435
[2]  
Andersen R.E., 1995, Multivariate Data Analysis: With Readings
[3]   The influence of the parents' educational level on the development of executive functions [J].
Ardila, A ;
Rosselli, W ;
Matute, E ;
Guajardo, S .
DEVELOPMENTAL NEUROPSYCHOLOGY, 2005, 28 (01) :539-560
[4]   A negative association between video game experience and proactive cognitive control [J].
Bailey, Kira ;
West, Robert ;
Anderson, Craig A. .
PSYCHOPHYSIOLOGY, 2010, 47 (01) :34-42
[5]   Social factors in the development of early executive functioning: a closer look at the caregiving environment [J].
Bernier, Annie ;
Carlson, Stephanie M. ;
Deschenes, Marie ;
Matte-Gagne, Celia .
DEVELOPMENTAL SCIENCE, 2012, 15 (01) :12-24
[6]   Executive functions after age 5: Changes and correlates [J].
Best, John R. ;
Miller, Patricia H. ;
Jones, Lara L. .
DEVELOPMENTAL REVIEW, 2009, 29 (03) :180-200
[7]   Effect of bilingualism and computer video game experience on the Simon task [J].
Bialystok, E .
CANADIAN JOURNAL OF EXPERIMENTAL PSYCHOLOGY-REVUE CANADIENNE DE PSYCHOLOGIE EXPERIMENTALE, 2006, 60 (01) :68-79
[8]   Biological processes in prevention and intervention: The promotion of self-regulation as a means of preventing school failure [J].
Blair, Clancy ;
Diamond, Adele .
DEVELOPMENT AND PSYCHOPATHOLOGY, 2008, 20 (03) :899-911
[9]   The effects of video game playing on attention, memory, and executive control [J].
Boot, Walter R. ;
Kramer, Arthur F. ;
Simons, Daniel J. ;
Fabiani, Monica ;
Gratton, Gabriele .
ACTA PSYCHOLOGICA, 2008, 129 (03) :387-398
[10]   How specific is the relation between executive function and theory of mind? Contributions of inhibitory control and working memory [J].
Carlson, SM ;
Moses, LJ ;
Breton, C .
INFANT AND CHILD DEVELOPMENT, 2002, 11 (02) :73-92