The effects of exergaming on pain, postural control, technology acceptance and flow experience in older people with chronic musculoskeletal pain: a randomised controlled trial

被引:19
作者
Ditchburn, Jae-Llane [1 ]
van Schaik, Paul [2 ]
Dixon, John [3 ]
MacSween, Alasdair [3 ]
Martin, Denis [3 ]
机构
[1] Univ Cumbria, Inst Sci Nat Resources & Outdoor Studies, Fusehill St, Carlisle CA1 2HH, Cumbria, England
[2] Teesside Univ, Sch Social Sci Humanities & Law, Middlesbrough TS1 3BA, Cleveland, England
[3] Teesside Univ, Sch Hlth & Life Sci, Middlesbrough TS1 3BX, Cleveland, England
关键词
Exergaming; Exercise therapy; Musculoskeletal Pain; Aged; Aged 80 and over; Postural balance; Heart rate; Flow state experience; Technology acceptance; SURVEY MAPS ANALYSIS; VIRTUAL-REALITY; MULTIDIMENSIONAL AFFECT; PHYSICAL-ACTIVITY; UNIDIMENSIONAL PAIN; UNITED-STATES; REDUCE FALLS; EXERCISE; BALANCE; ADULTS;
D O I
10.1186/s13102-020-00211-x
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Background: Older people with chronic musculoskeletal pain are at risk of falls. This study aimed to investigate the effects of exergaming on pain and postural control in older people with chronic musculoskeletal pain. Secondary outcomes were technology acceptance, flow experience, perceived physical exertion, expended mental effort and heart rate. Methods: Fifty four older adults (age: 71 +/- 5 years) with chronic musculoskeletal pain were randomised into 2 groups. Group 1 received exergaming training using the Interactive Rehabilitation and Exercise System (IREX (R)). Group 2 undertook traditional gym-based exercise (TGB). Both groups completed twice weekly 40-min exercise sessions for 6 weeks. Perceived pain was measured using a numeric pain rating scale and the Multidimensional Affect and Pain Survey questionnaire. Postural control was measured as sway using a Kistler (TM) force platform. Technology acceptance was measured with the Unified Theory of Acceptance and Use of Technology questionnaire and flow experience with the Flow State Scale. Physiological measures of perceived physical exertion, expended mental effort and heart rate were recorded during all sessions. Results: The exergaming group demonstrated significant reductions in pain intensity and thermal pain including a near significant approach in physical engagement in comparison to TGB group. Although no intervention effects on postural control were found, the exergaming group showed significant improvements in three sway measures (AP SD, ML SD and AP range) over time whereas significant improvements in ML range were found in the TGB group. Relating to technology acceptance, significant intervention effects on social influence and behavioural intention were found in the TGB group instead, although both groups demonstrated increases of acceptance over time. Regarding flow experience, concentration at task was significantly influenced in the TGB group and significant increases in flow variables over time were observed in both groups. Significant increases over time in perceived physical exertion and expended mental effort were found in both groups. Conclusion: Our findings support the potential of exergaming to alleviate pain and improve balance in older people with chronic musculoskeletal pain. Both forms of exercise are acceptable, intrinsically motivating and show evidence of benefit to older people with chronic musculoskeletal pain.
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页数:18
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