Punctuated simplification of man-made objects

被引:9
|
作者
Jang, J [1 ]
Wonka, P
Ribarsky, W
Shaw, CD
机构
[1] Georgia Inst Technol, GVU, Ctr Comp, Atlanta, GA 30332 USA
[2] Georgia Inst Technol, GVU, Coll Comp, Atlanta, GA 30332 USA
[3] Arizona State Univ, Dept Comp Sci & Engn, Tempe, AZ 85287 USA
[4] Arizona State Univ, PRISM, Tempe, AZ 85287 USA
[5] Univ N Carolina, Dept Comp Sci, Charlotte, NC 28223 USA
[6] Charlotte Visualizat Ctr, Charlotte, NC 28223 USA
[7] Simon Fraser Univ Surrey, Sch Interact Arts & Technol, Surrey, BC V3T 5X3, Canada
来源
VISUAL COMPUTER | 2006年 / 22卷 / 02期
关键词
mesh simplification; feature detection; level-of-detail;
D O I
10.1007/s00371-005-0355-6
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a simplification algorithm for manifold polygonal meshes of plane-dominant models. Models of this type are likely to appear in man-made environments. While traditional simplification algorithms focus on generality and smooth meshes, the approach presented here considers a specific class of man-made models. By detecting and classifying edge loops on the mesh and providing a guided series of binary mesh partitions, our approach generates a series of simplified models, each of which better respects the semantics of these kinds of models than conventional approaches do. A guiding principle is to eliminate simplifications that do not make sense in constructed environments. This, coupled with the concept of "punctuated simplification", leads to an approach that is both efficient and delivers high visual quality. Comparative results are given.
引用
收藏
页码:136 / 145
页数:10
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