Sustainability in Higher Education: The Relationship between Work-Life Balance and XR E-Learning Facilities

被引:41
作者
Bucea-Manea-Tonis, Rocsana [1 ]
Bucea-Manea-Tonis, Radu [2 ]
Simion, Violeta Elena [1 ]
Ilic, Dragan [3 ,4 ]
Braicu, Cezar [2 ,5 ]
Manea, Natalia [6 ]
机构
[1] Cent Res Inst, Bucharest 030167, Romania
[2] Hyperion Univ, Fac Econ Sci, Bucharest 030615, Romania
[3] Univ Business Acad, Fac Econ & Engn Management, Novi Sad 21000, Serbia
[4] Budapest Metropolitan Univ, Int Dept, H-1148 Budapest, Hungary
[5] Acad Econ Sci, Bucharest 010731, Romania
[6] Univ Politehn Bucuresti, Fac Entrepreneurship Business Engn & Management, Dept Econ Engn, Bucharest 060042, Romania
关键词
e-learning; sustainable education; Virtual Reality (VR); Augmented Reality (AR); Extended Reality (XR); work-life balance; AUGMENTED REALITY; FRAMEWORK; INTERNET; GENDER; PERSPECTIVES; UNIVERSITY; AWARENESS; FACULTY; TRENDS; AR;
D O I
10.3390/su12145872
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Nowadays, collaborative learning is proving to offer solutions to new inclusivity research challenges, and most importantly, can help ensure sustainable education. Collaborative learning can strengthen positive attitudes towards learning, improve performance in academic results, and enhance self-esteem, by promoting interaction and mutual support among young people. Extended reality (XR), associated with collaborative learning, offers a further advantage by facilitating deep comprehensive learning. An online survey was conducted to investigate respondents' views on the impact and influence of virtual technologies on work, study, and social life. Respondents (n= 1032) were recruited from Serbia, Romania, and Hungary, from five public and private universities. The study reveals students' perceptions of e-learning and XR immersion. The data were analyzed by using a combination of descriptive techniques from PSPP (GNU open source SPSS-Statistical Package for the Social Sciences, Free Software Foundation, Boston, MA, USA), and by designing a regression model to evaluate the work-life balance. This regression model shows that the work-life balance is positively influenced by the inclusion of XR facilities in the e-learning process, along with an increased level of culture and living standard. The higher living standard of a student is associated with higher digital competence and more financial resources available to invest in technology.
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页数:19
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