Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom

被引:34
作者
Mathiak, Krystyna A. [1 ,2 ]
Klasen, Martin [2 ,3 ]
Zvyagintsev, Mikhail [2 ,3 ]
Weber, Rene [4 ]
Mathiak, Klaus [2 ,3 ]
机构
[1] Rhein Westfal TH Aachen, Dept Child & Adolescent Psychiat, D-52074 Aachen, Germany
[2] Rhein Westfal TH Aachen, Dept Psychiat Psychotherapy & Psychosomat, D-52074 Aachen, Germany
[3] Julich Aachen Res Alliance JARA Translat Brain Me, Julich, Germany
[4] Univ Calif Santa Barbara, Dept Commun, Media Neurosci Lab, Santa Barbara, CA 93106 USA
关键词
boredom; negative affect; positive affect; video game; PANAS; NEGATIVE AFFECT; AMYGDALA ACTIVATION; PRECUNEUS; EMOTION; MIND; METAANALYSIS; VALIDATION; MECHANISMS; EXPERIENCE; DISORDERS;
D O I
10.3389/fnhum.2013.00820
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
The interaction of low perceptual stimulation or goal-directed behavior with a negative subjective evaluation may lead to boredom. This contribution to boredom may shed light on its neural correlates, which are poorly characterized so far. A video game served as simulation of free interactive behavior without interruption of the game's narrative. Thirteen male German volunteers played a first-person shooter game (Tactical Ops: Assault on Terror) during functional magnetic resonance imaging (fMRI). Two independent coders performed the time based analysis of the audio-visual game content. Boredom was operationalized as interaction of prolonged absence of goal directed behavior with lowered affect in the Positive and Negative Affect Schedule (PANAS). A decrease of positive affect (PA) correlated with response amplitudes in bilateral insular clusters extending into the amygdala to prolonged inactive phases in a game play and an increase in negative affect (NA) was associated with higher responses in bilateral ventromedial prefrontal cortex (vmPFC). Precuneus and hippo campus responses were negatively correlated with changes in NA. We describe for the first time neural contributions to boredom, using a video game as complex virtual environment. Further our study confirmed that PA and NA are separable constructs, reflected by distinct neural patterns. PA may be associated with afferent limbic activity whereas NA with affective control.
引用
收藏
页数:7
相关论文
共 49 条
[1]   Brain activity underlying emotional valence and arousal: A response-related fMRI study [J].
Anders, S ;
Lotze, M ;
Erb, M ;
Grodd, W ;
Birbaumer, N .
HUMAN BRAIN MAPPING, 2004, 23 (04) :200-209
[2]  
[Anonymous], 2011, BMC NEUROSCI, DOI DOI 10.1186/1471-2202-12-66
[3]   I agree: binocular rivalry stimuli are common but rivalry is not [J].
Arnold, Derek Henry .
FRONTIERS IN HUMAN NEUROSCIENCE, 2011, 5
[4]   Circuitry and functional aspects of the insular lobe in primates including humans [J].
Augustine, JR .
BRAIN RESEARCH REVIEWS, 1996, 22 (03) :229-244
[5]   Connections underlying the synthesis of cognition, memory, and emotion in primate prefrontal cortices [J].
Barbas, H .
BRAIN RESEARCH BULLETIN, 2000, 52 (05) :319-330
[6]   Feeling present in arousing virtual reality worlds: prefrontal brain regions differentially orchestrate presence experience in adults and children [J].
Baumgartner, Thomas ;
Speck, Dominique ;
Wettstein, Denise ;
Masnari, Ornella ;
Beeli, Gian ;
Jancke, Lutz .
FRONTIERS IN HUMAN NEUROSCIENCE, 2008, 2
[7]   Risk and risk prediction error signals in anterior insula [J].
Bossaerts, Peter .
BRAIN STRUCTURE & FUNCTION, 2010, 214 (5-6) :645-653
[8]   The precuneus: a review of its functional anatomy and behavioural correlates [J].
Cavanna, AE ;
Trimble, MR .
BRAIN, 2006, 129 :564-583
[9]   The precuneus and consciousness [J].
Cavanna, Andrea E. .
CNS SPECTRUMS, 2007, 12 (07) :545-552
[10]   AUTOMATIC 3D INTERSUBJECT REGISTRATION OF MR VOLUMETRIC DATA IN STANDARDIZED TALAIRACH SPACE [J].
COLLINS, DL ;
NEELIN, P ;
PETERS, TM ;
EVANS, AC .
JOURNAL OF COMPUTER ASSISTED TOMOGRAPHY, 1994, 18 (02) :192-205