Energy Expenditure and Intensity in Healthy Young Adults during Exergaming

被引:40
作者
Wu, Pei-Tzu [1 ]
Wu, Wen-Lan [2 ]
Chu, I-Hua [2 ]
机构
[1] Univ Calif Los Angeles, Sch Nursing, Exercise Physiol & Metab Dis Res Lab, Translat Sci Sect, Los Angeles, CA 90024 USA
[2] Kaohsiung Med Univ, Coll Med, Dept Sports Med, Kaohsiung, Taiwan
关键词
active video gaming; energy expenditure; intensity; physical activity; ACTIVE VIDEO GAMES; PHYSICAL-ACTIVITY; WII-FIT; ENJOYMENT; EXERCISE; COST;
D O I
10.5993/AJHB.39.4.12
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
Objectives: To examine and compare the energy expenditure (EE) and intensity of Xbox 360 Kinect exergames in healthy young adults. Methods: Seventeen young adults (22.0 +/- 2.9 years; 7 men) were enrolled and asked to complete 6 exergames using Xbox 360 Kinect. Oxygen consumption (VO2) and heart rate (HR) were measured throughout each exergame, and metabolic equivalents (METs) and EE were calculated from VO2. Results: Boxing (6.8 +/- 1.9 METs) and soccer (6.2 +/- 1.7 METs) provided vigorous intensity of physical activity, which was significantly greater than track and field, ping-pong, and bowling (5.0 +/- 1.5, 4.0 +/- 1.6, and 2.6 +/- 0.8 METs, respectively; all p < .01). Beach volleyball (5.7 +/- 1.8 METs) was greater than ping-pong and bowling (both p < .01). EE exhibited a similar pattern. These results remained after adjusting for participants' previous exergaming experience and resting HR. Conclusions: Kinect Sports from Xbox 360 Kinect is capable of providing a moderate-tovigorous level of physical activity in young healthy adults. These exergames may be used as an alternative mode of exercise to promote physical activity participation in this population. Future research that evaluates the feasibility of using exergames as an alternative mode of exercise in other populations is warranted.
引用
收藏
页码:556 / 561
页数:6
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