A novel interactive computer-based game framework: From design to implementation

被引:2
作者
El-Sattar, Hussein Karam Hussein Abd [1 ]
机构
[1] Ain Shams Univ, Fac Sci, Dept Math & Comp Sci, Cairo, Egypt
来源
VIS 2008: INTERNATIONAL CONFERENCE VISUALISATION, PROCEEDINGS: VISUALISATION IN BUILT AND RURAL ENVIRONMENTS | 2008年
关键词
D O I
10.1109/VIS.2008.29
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The art of computer-based game production is an aspiring goal and a challenging task. It involves many different activities, expertise and skills into many different areas such as: game theory, programming skills, multimedia, 2D/3D graphics and animation, sound engineering, story writing, project design and management, physics, logic design, Interface Programming, Artificial Intelligence (AI) and more. This paper focuses on developing a novel computer-based Indie video game. The proposed game is a plaform-type genre, much like the worldwide-known game Mario and the Konami's Castlevania series. It is practically implemented from scratch based on the game theory concept and possesses many universally-shared game features such as Hit Points (HP), Game Over, Enemies, and Bosses. One of the advantages of the proposed computer game is the inclusion of the "Freestyle combat system" which allows the user to completely control the attacks of the player using a mouse. Moreover, it possesses a feature which is called an "even game", in which the game challenge level matches the skill of the human player. This paper discusses the development process of our proposed computer game, illustrating the design and implementation in detail. Evaluation and practical performance results are also demonstrated.
引用
收藏
页码:123 / 128
页数:6
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