Research on Application of Computer Virtual Reality Technology in Sports Simulation Training

被引:0
|
作者
He, Huang [1 ]
机构
[1] Leshan Normal Univ, Leshan 614000, Peoples R China
来源
2022 IEEE INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING, BIG DATA AND ALGORITHMS (EEBDA) | 2022年
关键词
computer; virtual reality technology; simulation training; volleyball virtual reality system;
D O I
10.1109/EEBDA53927.2022.9744896
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This article will combine ergonomics with arts and crafts and organize volleyball players' ergonomics data. Using computer virtual reality technology to accurately describe the craftsmanship data of the athlete's human body and the three-dimensional model of volleyball. At the same time, we imported the human body model _ from Pro/ENGINEER into Visual Studio, and used OpenGL animation simulation to control the three-dimensional entity model to simulate various blocking actions of volleyball players. The research results show that the system can quickly make various human models by modifying the parameters, simulating athletes with different movement characteristics, and can effectively assist the volleyball team in blocking training.
引用
收藏
页码:658 / 662
页数:5
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