Fluid-dynamic-based Three-dimensional Space Smoke Rendering Method

被引:0
作者
Zhang, Ping [1 ]
Xiao, Jie
Li, Honghui [1 ]
机构
[1] Beijing Jiaotong Univ, Sch Comp & Informat Technol, Beijing 100044, Peoples R China
来源
PROCEEDINGS OF THE 2013 INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER SCIENCE AND ELECTRONICS INFORMATION (ICACSEI 2013) | 2013年 / 41卷
关键词
real-time rendering; smoke; fluid dynamics; 3D; OpenGL;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke movement in three-dimensional space. Real-time rendering of smoke movement is implemented with coarse grid and larger time interval by solving Navier-Stokes equations. Experimental results show that the method is stable, simple, and can get realistic effects.
引用
收藏
页码:42 / 45
页数:4
相关论文
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