Stability and development of user innovation strategies for video game producers

被引:9
作者
Koch, Stefan [1 ]
Artmayr, Philipp [1 ]
机构
[1] Johannes Kepler Univ Linz, Inst Business Informat Informat Engn, Linz, Austria
关键词
User involvement; Strategy; User innovation; Strategy evolution; Toolkits; Video game industry; VALUE CREATION; LEAD USERS; TOOLKITS; COMMUNITIES; CONSUMERS; ECOSYSTEM; PLATFORM;
D O I
10.1108/EJIM-05-2019-0117
中图分类号
F [经济];
学科分类号
02 ;
摘要
Purpose The purpose of this paper is to focus on user innovation strategies and their stability in the video game industry. The main research questions addressed are whether a significant portion of video game companies employ user innovation, and how these strategies are showing signs of success and evolve over time. Design/methodology/approach From various online data sources, information was extracted for 2,003 video game companies and 3,923 video games and analyzed using quantitative statistical approaches. Findings The analysed data show that a significant proportion of video game companies rely on user innovation-related strategies. If user innovation possibilities are provided, user ratings also tend to be higher. Over time, this strategy of enabling user innovation becomes more prevalent, but companies do also abandon such strategies or use them selectively. Especially, never employing them is associated with decreased company lifespan. Originality/value This is the first paper providing a large-scale insight into the evolution of user innovation strategies in an industry.
引用
收藏
页码:753 / 764
页数:12
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