共 41 条
- [1] [Anonymous], 2008, The Game Experience Questionnaire: Development of a self-report measure to assess player experiences of digital games
- [2] [Anonymous], LOADING
- [5] Toward a more robust theory and measure of social presence: Review and suggested criteria [J]. PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2003, 12 (05): : 456 - 480
- [6] Biocca F., 2003, GUIDE NETWORKED MIND, P1
- [7] Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty [J]. IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS, 2011, 41 (06): : 1052 - 1063
- [8] Cheshin A., 2008, MEAS AFF HCI GOING I
- [9] De Kort Y.A., 2008, Computers in Entertainment (CIE), V6, P18, DOI [DOI 10.1145/1371216.1371221, 10.1145/1371216.1371221]
- [10] Ekman I., 2011, SIMULATION GAMING