Identifying Design Principles for CS Teacher Ebooks through Design-Based Research

被引:23
作者
Ericson, Barbara [1 ]
Rogers, Kantwon [1 ]
Parker, Miranda [1 ]
Morrison, Briana [1 ]
Guzdial, Mark [1 ]
机构
[1] Georgia Inst Technol, Coll Comp, 801 Atlantic Dr, Atlanta, GA 30332 USA
来源
PROCEEDINGS OF THE 2016 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH (ICER'16) | 2016年
关键词
high school teacher professional development; ebooks; electronic books; design-based research; COGNITIVE LOAD;
D O I
10.1145/2960310.2960335
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Several countries are trying to provide access to computing education for all secondary students. However, there are not enough teachers who are prepared to teach computer science. Interactive electronic books (ebooks) are a promising approach for providing low-cost professional development in computer science. Over the last four years, our research group has been conducting design-based research by iteratively developing and testing versions of a teacher ebook to help secondary teachers with no programming experience learn to teach an introductory programming course. The interactive elements in the ebook were designed based on research results from educational psychology and are intended to make learning more efficient and effective. Our goals for this effort are to increase teachers' knowledge of computer science concepts and to improve teachers' confidence in their ability to teach computer science. In this paper we summarize our previous work and report on a large-scale study of version two of the teacher ebook. We also recommend several design principles for interactive ebooks for computing teachers based on feedback from teachers, log file analyses, and randomized controlled studies.
引用
收藏
页码:191 / 200
页数:10
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