Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment

被引:81
作者
Klingenberg, Sara [1 ]
Jorgensen, Maria L. M. [2 ]
Dandanell, Gert [2 ]
Skriver, Karen [2 ,3 ]
Mottelson, Aske [1 ]
Makransky, Guido [4 ,5 ]
机构
[1] Univ Copenhagen, Dept Psychol, Virtual Learning Lab, Copenhagen, Denmark
[2] Univ Copenhagen, Dept Biol, Copenhagen, Denmark
[3] Res Grp Focusing Gene Regulatory Networks, Copenhagen, Denmark
[4] Univ Copenhagen, Dept Psychol, Oster Farimagsgade 2A, DK-1353 Copenhagen K, Denmark
[5] Virtual Learning Lab, Copenhagen, Denmark
关键词
immersive virtual reality; media versus methods; generative learning strategies; biochemistry education; head-mounted displays; learning; VIRTUAL-REALITY; EDUCATION; ENVIRONMENTS; SCIENCE; SIMULATION; BENEFITS; MOTIVATION; OUTCOMES;
D O I
10.1111/bjet.13029
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Immersive virtual reality (IVR) simulations for education have been found to increase affective outcomes compared to traditional media, but the effects on learning are mixed. As reflection has previously shown to enhance learning in traditional media, we investigated the efficacy of appropriate reflection exercises for IVR. In a 2 x 2 mixed-methods experiment, 89 (61 female) undergraduate biochemistry students learned about the electron transport chain through desktop virtual reality (DVR) and IVR (media conditions). Approximately, half of each group engaged in a subsequent generative learning strategy (GLS) of teaching in pairs (method conditions). A significant interaction between media and methods illustrated that the GLS of teaching significantly improved transfer (d = 1.26), retention (d = 0.60) and self-efficacy (d = 0.82) when learning through IVR, but not DVR. In the second part of the study, students switched media conditions and the experiment was repeated. This time, significant main effects favoring the IVR group on the outcomes of intrinsic motivation (d = 0.16), perceived enjoyment (d = 0.94) and presence (d = 1.29) were observed, indicating that students preferred IVR after having experienced both media conditions. The results support the view that methods enable media that affect learning and that the GLS of teaching is specifically relevant for IVR.
引用
收藏
页码:2115 / 2138
页数:24
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