Neural RGB-D Surface Reconstruction

被引:140
作者
Azinovic, Dejan [1 ]
Martin-Brualla, Ricardo [2 ]
Goldman, Dan B. [2 ]
Niessner, Matthias [1 ]
Thies, Justus [1 ,3 ]
机构
[1] Tech Univ Munich, Munich, Germany
[2] Google Res, Mountain View, CA USA
[3] Max Planck Inst Intelligent Syst, Stuttgart, Germany
来源
2022 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2022) | 2022年
关键词
OF-THE-ART;
D O I
10.1109/CVPR52688.2022.00619
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR. These range from mixed reality applications for teleconferencing, virtual measuring, virtual room planing, to robotic applications. While current volume-based view synthesis methods that use neural radiance fields (NeRFs) show promising results in reproducing the appearance of an object or scene, they do not reconstruct an actual surface. The volumetric representation of the surface based on densities leads to artifacts when a surface is extracted using Marching Cubes, since during optimization, densities are accumulated along the ray and are not used at a single sample point in isolation. Instead of this volumetric representation of the surface, we propose to represent the surface using an implicit function (truncated signed distance function). We show how to incorporate this representation in the NeRF framework, and extend it to use depth measurements from a commodity RGB-D sensor; such as a Kinect. In addition, we propose a pose and camera refinement technique which improves the overall reconstruction quality. In contrast to concurrent work on integrating depth priors in NeRF which concentrates on novel view synthesis, our approach is able to reconstruct high-quality, metrical 3D reconstructions.
引用
收藏
页码:6280 / 6291
页数:12
相关论文
共 91 条
[1]  
[Anonymous], 2021, CVPR, DOI DOI 10.1109/CVPR46437.2021.00713
[2]  
[Anonymous], P 24 ANN ACM S US IN
[3]  
[Anonymous], 2021, CVPR, DOI DOI 10.1109/CVPR46437.2021.00466
[4]  
[Anonymous], 2014, COLOR MAP OPTIMIZATI, DOI DOI 10.1145/2601097.2601134
[5]  
[Anonymous], 2013, CVPR
[6]  
Blender Online Community, 2018, Blender-A 3D modelling and rendering package, P6
[7]   CodeSLAM-Learning a Compact, Optimisable Representation for Dense Visual SLAM [J].
Bloesch, Michael ;
Czarnowski, Jan ;
Clark, Ronald ;
Leutenegger, Stefan ;
Davison, Andrew J. .
2018 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR), 2018, :2560-2568
[8]  
Bohg J, 2014, IEEE INT CONF ROBOT, P3143, DOI 10.1109/ICRA.2014.6907311
[9]  
Chan Eric, 2020, PERIODIC IMPLICIT GE
[10]   Matterport3D: Learning from RGB-D Data in Indoor Environments [J].
Chang, Angel ;
Dai, Angela ;
Funkhouser, Thomas ;
Halber, Maciej ;
Niessner, Matthias ;
Savva, Manolis ;
Song, Shuran ;
Zeng, Andy ;
Zhang, Yinda .
PROCEEDINGS 2017 INTERNATIONAL CONFERENCE ON 3D VISION (3DV), 2017, :667-676