The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars

被引:148
作者
Fox, Jesse [1 ]
Bailenson, Jeremy N. [1 ]
Tricase, Liz [1 ]
机构
[1] Stanford Univ, Dept Commun, Stanford, CA 94040 USA
关键词
Avatars; Video games; Virtual environments; Proteus effect; Sex role stereotypes; Objectification; RAPE MYTH ACCEPTANCE; VIDEO GAME CHARACTERS; FEMALE CHARACTERS; GENDER-ROLES; ONLINE; WOMEN; EXPOSURE; BODY; PERCEPTIONS; BEHAVIORS;
D O I
10.1016/j.chb.2012.12.027
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Research has indicated that many video games and virtual worlds are populated by unrealistic, hypersexualized representations of women, but the effects of embodying these representations remains understudied. The Proteus effect proposed by Yee and Bailenson (2007) suggests that embodiment may lead to shifts in self-perception both online and offline based on the avatar's features or behaviors. A 2 x 2 experiment, the first of its kind, examined how self-perception and attitudes changed after women (N = 86) entered a fully immersive virtual environment and embodied sexualized or nonsexualized avatars which featured either the participant's face or the face of an unknown other. Findings supported the Proteus effect. Participants who wore sexualized avatars internalized the avatar's appearance and self-objectified, reporting more body-related thoughts than those wearing nonsexualized avatars. Participants who saw their own faces, particularly on sexualized avatars, expressed more rape myth acceptance than those in other conditions. Implications for both online and offline consequences of using sexualized avatars are discussed. (C) 2012 Elsevier Ltd. All rights reserved.
引用
收藏
页码:930 / 938
页数:9
相关论文
共 74 条
[1]   SELF-ENDORSING VERSUS OTHER-ENDORSING IN VIRTUAL ENVIRONMENTS The Effect on Brand Attitude and Purchase Intention [J].
Ahn, Sun Joo ;
Bailenson, Jeremy N. .
JOURNAL OF ADVERTISING, 2011, 40 (02) :93-106
[2]   A METAANALYSIS SUMMARIZING THE EFFECTS OF PORNOGRAPHY .2. AGGRESSION AFTER EXPOSURE [J].
ALLEN, M ;
DALESSIO, D ;
BREZGEL, K .
HUMAN COMMUNICATION RESEARCH, 1995, 22 (02) :258-283
[3]   EXPOSURE TO PORNOGRAPHY AND ACCEPTANCE OF RAPE MYTHS [J].
ALLEN, M ;
EMMERS, T ;
GEBHARDT, L ;
GIERY, MA .
JOURNAL OF COMMUNICATION, 1995, 45 (01) :5-26
[4]   Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature [J].
Anderson, CA ;
Bushman, BJ .
PSYCHOLOGICAL SCIENCE, 2001, 12 (05) :353-359
[5]  
[Anonymous], 1972, ADV EXPT SOCIAL PSYC
[6]  
[Anonymous], 2010, REP APA TASK FORC SE
[7]  
[Anonymous], 2010, GENERATION M2 MEDIA
[8]  
[Anonymous], 2006, MASS MEDIA EFFECTS R
[9]  
[Anonymous], MEDIA PSYCH IN PRESS
[10]  
[Anonymous], NY TIMES