Multiple texture cues are integrated for perception of 3D slant from texture

被引:4
|
作者
Chen, Zhongting [1 ]
Saunders, Jeffrey A. [2 ]
机构
[1] East China Normal Univ, Shanghai Changning ECNU Mental Hlth Ctr, Sch Psychol & Cognit Sci, Shanghai Key Lab Brain Funct Genom, Shanghai, Peoples R China
[2] Univ Hong Kong, Dept Psychol, Hong Kong, Peoples R China
来源
JOURNAL OF VISION | 2020年 / 20卷 / 07期
基金
中国博士后科学基金;
关键词
slant; depth; texture; cue integration; SURFACE ORIENTATION; IDEAL OBSERVERS; INFORMATION;
D O I
10.1167/jov.20.7.14
中图分类号
R77 [眼科学];
学科分类号
100212 ;
摘要
The projected image of a textured surface contains multiple texture cues to three-dimensional (3D) surface orientation. Previous studies have reported conflicting findings about the roles of various texture cues. We tested the influence of texture compression relative to other texture cues using a cue conflict paradigm. Observers viewed images of textured planar surfaces with varied slants (0 degrees-70 degrees) and estimated 3D slant by aligning their hand with the virtual surface. Conflicts between texture cues were created by stretching or compression the texture along the surface, which selectively changes the slant specified by texture compression. The texture distortions were relatively small (+/- 10% or +/- 20%) to limit the size of the cue conflicts. Across three experiments, we varied the field of view (10 degrees vs. 20 degrees), texture regularity (circles vs. Voronoi), and availability of binocular cues. In monocular conditions, slant estimates were strongly affected by texture distortions. Analyses of cue weighting found that texture compression had more influence on slant settings than other texture cues and the relative influence of texture compression decreased with larger field of view and less regular textures. In binocular conditions, we also observed effects of texture distortion, and the influence of texture compression relative to information from stereo and other texture cues increased with slant. Our results provide evidence that texture compression contributes to perceived slant, in addition to other texture cues such as texture scaling. The observed effects of simulated slant, field of view, and texture regularity on cue weighting were all consistent with a model that integrates multiple sources of information according to their reliability.
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页数:23
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