Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans

被引:148
作者
McDonnell, Rachel [1 ]
Breidt, Martin [2 ]
Buelthoff, Heinrich H. [2 ,3 ]
机构
[1] Trinity Coll Dublin, Dublin, Ireland
[2] Max Planck Inst Biol Cybernet, D-72076 Tubingen, Germany
[3] Korea Univ, Seoul, South Korea
来源
ACM TRANSACTIONS ON GRAPHICS | 2012年 / 31卷 / 04期
基金
爱尔兰科学基金会; 新加坡国家研究基金会;
关键词
perception; uncanny valley; facial animation; motion capture; ANTHROPOMORPHISM; AGENCY; MOTION;
D O I
10.1145/2185520.2185587
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the last decade. Recently, films such as Tron: Legacy and The Curious Case of Benjamin Button have produced highly realistic characters. In the real-time domain, there is also a need to deliver realistic virtual characters, with the increase in popularity of interactive drama video games (such as L. A. Noire (TM) or Heavy Rain (TM)). There have been mixed reactions from audiences to lifelike characters used in movies and games, with some saying that the increased realism highlights subtle imperfections, which can be disturbing. Some developers opt for a stylized rendering (such as cartoon-shading) to avoid a negative reaction [Thompson 2004]. In this paper, we investigate some of the consequences of choosing realistic or stylized rendering in order to provide guidelines for developers for creating appealing virtual characters. We conducted a series of psychophysical experiments to determine whether render style affects how virtual humans are perceived. Motion capture with synchronized eye-tracked data was used throughout to animate custom-made virtual model replicas of the captured actors.
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页数:11
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