Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network

被引:2
作者
Shim, Kyong Jin [1 ]
Hsu, Kuo-Wei [2 ]
Srivastava, Jaideep [1 ]
机构
[1] Univ Minnesota, Dept Comp Sci & Engn, Minneapolis, MN 55455 USA
[2] Natl Chengchi Univ, Dept Comp Sci, Taipei 11623, Taiwan
来源
2011 INTERNATIONAL CONFERENCE ON ADVANCES IN SOCIAL NETWORKS ANALYSIS AND MINING (ASONAM 2011) | 2011年
基金
美国国家科学基金会;
关键词
video games; massively multiplayer online games; player performance; mentoring;
D O I
10.1109/ASONAM.2011.113
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This study investigates and reports preliminary findings on player performance prediction approaches which model player's past performance and social diversity in mentoring network in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. Our contributions include a better understanding of performance metrics used in the game and a foundation of recommendation systems for mentors and apprentices. We examined three different game servers from the EverQuest II game logs. In all three servers, the results from our analyses suggest that increase in social diversity in terms of characters and classes encountered moderately negatively correlates with player performance. Based on this finding, we built predictive models to predict player's future performance based on past performance and social diversity in terms of mentoring activities. Our results indicate that 1) models employing past performance and social diversity perform better and 2) prediction for mentors is generally better than that for apprentices.
引用
收藏
页码:438 / 442
页数:5
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