Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality

被引:75
作者
Selmanovic, Elmedin [1 ]
Rizvic, Selma [2 ]
Harvey, Carlo [3 ]
Boskovic, Dusanka [2 ]
Hulusic, Vedad [4 ]
Chahin, Malek [1 ]
Sljivo, Sanda [2 ]
机构
[1] Univ Sarajevo, Fac Nat Sci & Math, Sarajevo, Bosnia & Herceg
[2] Univ Sarajevo, Fac Elect Engn, Sarajevo, Bosnia & Herceg
[3] Birmingham City Univ, Fac Comp & Built Environm, Birmingham, W Midlands, England
[4] Bournemouth Univ, Fac Sci & Technol, Poole, Dorset, England
来源
ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE | 2020年 / 13卷 / 02期
关键词
Virtual reality; intangible cultural heritage; head-mounted display; storytelling; USER ACCEPTANCE; PERCEIVED EASE; PHOTOGRAMMETRY; TECHNOLOGY; DOCUMENTATION; DESIGN; MODEL; MENU;
D O I
10.1145/3377143
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Presentations of virtual cultural heritage artifacts are often communicated via the medium of interactive digital storytelling. The synergy of a storied narrative embedded within a 3D virtual reconstruction context has high consumer appeal and edutainment value. We investigate if 360. videos presented through virtual reality further contribute to user immersion for the application of preserving intangible cultural heritage. A case study then analyzes whether conventional desktop media is significantly different from virtual reality as a medium for immersion in intangible heritage contexts. The case study describes bridge diving at Stari Most, the old bridge in Mostar Bosnia. This application aims to present and preserve the bridge diving tradition at this site. The project describes the site and history along with cultural connections, and a series of quiz questions are presented after viewing all of the materials. Successful completion of the quiz allows a user to participate in a virtual bridge dive. The subjective evaluation provided evidence to suggest that our method is successful in preserving intangible heritage and communicating ideas in key areas of concern for this heritage that can be used to develop a preservation framework in the future. It was also possible to conclude that experience within the virtual reality framework did not affect effort expectancy for the web application, but the same experience significantly influenced the performance expectancy construct.
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页数:19
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