COMICS AND NEW MEDIA

被引:0
作者
Krajtl, Ondrej
机构
来源
STUDIA KOMIKSU: MOZNOSTI A PERSPEKTIVY | 2012年
关键词
new media; remediation; digital aesthetics; unfinished; the language of new media; principles of new media; three dimensional model of new media; Comics; 2.0;
D O I
暂无
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
The arrival of digitalisation has changed the perception of traditional media, the context of their usage and the use itself: Digital comics as an artefact employs the specific language of the new media shaped by three groups of objective qualities: material technological qualities of hardware, non-material technological qualities of the code and textual qualities (in brief hardware, software, text). The aesthetics of the new media stems from their language - aesthetics of incompleteness given by infinite space, story and time. Analysing technological aspects of the change of comics within the new media is an essential prerequisite in order to explore the subsequent changes in action (research of use) and context (interconnection with other media). With an allusion to the transformation of web pages and the application also called Web 2.0, digital comics can be perceived in this way as well and can be referred to as Comics 2.0.
引用
收藏
页码:97 / +
页数:17
相关论文
共 16 条
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