Fast Event Ordering and Perceptive Consistency in Time Sensitive Distributed Multiplayer Games

被引:0
作者
Bouillot, Nicolas [1 ]
机构
[1] CEDRIC CNAM, F-75141 Paris 03, France
来源
PROCEEDINGS OF CGAMES'2005 - 7TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: ARTIFICIAL INTELLIGENCE, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES | 2005年
关键词
Fully distributed games; consistency; dead reckoning; ordering of event; network latency; temporal user requirements; algorithm;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Distributed games provide to users an immersive and co-present virtual environment. In time sensitive games, this is achieved if remote perceptions of events respect some physical properties as the passing of time, the spatial positions, the dimensions... and if local updates are displayed instantaneously (fast responsiveness). As shown in the literature, spatio-temporal requirements are satisfied by dead reckoning, coupled with timed consistency management. In this paper, we provide a consistency model for fully distributed game systems and an optimistic consistency management that works friendly with (or without) dead reckoning schemes. Our protocol presents two benefits: it provides a consistent state as fast as the network allows and it is well suited for both discrete and continuous media.
引用
收藏
页码:146 / 152
页数:7
相关论文
共 13 条
[1]  
AGGARWAL S, 2004, SIGCOMM 04 WORKSH, P161
[2]   Multimedia group synchronization protocols for integrated services networks [J].
Akyildiz, IF ;
Yen, W .
IEEE JOURNAL ON SELECTED AREAS IN COMMUNICATIONS, 1996, 14 (01) :162-173
[3]  
[Anonymous], ANN PHYS
[4]  
Bouillot N., 2004, Operating Systems Review, V38, P20, DOI 10.1145/1031154.1031156
[5]  
BOUILLOT N, 2003, P C FRANC SYST EXPL
[6]  
CRONIN E, 2002, ACM NETGAMES 02
[7]   Design and evaluation of MiMaze, a multi-player game on the Internet [J].
Gautier, L ;
Diot, C .
IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA COMPUTING AND SYSTEMS, PROCEEDINGS, 1998, :233-236
[8]   Local-lag and timewarp: Providing consistency for replicated continuous applications [J].
Mauve, M ;
Vogel, J ;
Hilt, V ;
Effelsberg, W .
IEEE TRANSACTIONS ON MULTIMEDIA, 2004, 6 (01) :47-57
[9]  
MILLS D, 1989, NETWORK TIME PROTOCO
[10]  
Pantel L., 2002, P 1 WORKSH NETW SYST, P79