Using a computer game to teach circuit concepts

被引:0
|
作者
Kortemeyer, Gerd [1 ]
Anderson, Daniel [2 ]
Desrochers, Ann Marie [2 ]
Hackbardt, Amanda [2 ]
Hoekstra, Kelsie [2 ]
Holt, Alexander [2 ]
Iftekhar, Asif [2 ]
Kabaker, Tyler [2 ]
Keller, Nicole [2 ]
Korzecke, Zosha [2 ]
Gogonis, Angelos [2 ]
Manson, Quincy [2 ]
McNeill, George [2 ]
Mookerjee, Dev [2 ]
Nguyen, Sean [2 ]
Person, Benjamin [2 ]
Stafford, Madeline [2 ]
Takamoribraganca, Lucas [2 ]
Yu, Zeren [2 ]
Zeng, Fanjun [2 ]
Ratan, Rabindra [3 ]
机构
[1] Swiss Fed Inst Technol, Educ Dev & Technol LET, CH-8092 Zurich, Switzerland
[2] Michigan State Univ, E Lansing, MI 48825 USA
[3] Michigan State Univ, Dept Media & Informat, Coll Commun Arts & Sci, E Lansing, MI 48824 USA
关键词
electrical circuits; simulation; gamification; computer game; electrical current; electrical potential; INTRODUCTORY ELECTRICITY; CURRICULUM-DEVELOPMENT; VIDEO GAMES; PHYSICS; DIFFERENCE; EXAMPLE; GUIDE;
D O I
10.1088/1361-6404/ab2a1d
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
We describe the development and use of Kirchhoff's Revenge, a freely available computer game designed to teach circuit laws in introductory physics courses at the high-school and undergraduate level. In this case study, we describe design principles, effort involved in developing the game, as well as player experiences and feedback. We also report on concept-test results for time-independent scenarios (batteries, wires, and lightbulbs), where we find that conceptual learning gains from playing the game alone are similar to those from traditional instruction alone, but inferior to a combination of traditional instruction with investigative, physical laboratory experiments.
引用
收藏
页数:15
相关论文
共 50 条
  • [1] A Game Framework to Teach Computer Science Concepts
    de Melo, Isnaldo Francisco, Jr.
    Rocha Mendes, Gabriel Alabarse
    de Paula, Rafael
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 138 - 147
  • [2] Corrupted: A Game to Teach Programming Concepts
    Chau, Brian
    Robinson, Adam
    Pace, Jason
    Nash, Rob
    Sung, Kelvin
    COMPUTER, 2014, 47 (12) : 100 - 103
  • [3] Using a computer game to teach school-aged children about asthma
    Greer, Mary
    Lin, Lijia
    Atkinson, Robert K.
    INTERACTIVE LEARNING ENVIRONMENTS, 2017, 25 (04) : 431 - 438
  • [4] Ratio! A Game of Judgment: using game-based learning to teach legal reasoning
    Yuratich, David
    LAW TEACHER, 2021, 55 (02) : 213 - 226
  • [5] Using Video Games to Help Visualize and Teach Microbiological Concepts
    Gogonis, Angelos R.
    Ratan, Rabindra
    PROCEEDINGS OF THE 2021 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES, IMX 2021, 2021, : 264 - 266
  • [6] Designing a computer game to teach Einstein's theory of relativity
    Carr, David
    Bossomaier, Terry
    Lodge, Ken
    COMPUTER GRAPHICS, IMAGING AND VISUALISATION: NEW ADVANCES, 2007, : 109 - +
  • [7] A Compulsory Yet Motivating Question/Answer Game to Teach Computer Fundamentals
    Natvig, Lasse
    Sindre, Guttorm
    Djupdal, Asbjorn
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2009, 17 (02) : 167 - 179
  • [8] Using a Simulation Game to Teach the Concept of ERP
    Nightingale, Jennifer
    SMART TECHNOLOGIES AND INNOVATION FOR A SUSTAINABLE FUTURE, 2019, : 457 - 463
  • [9] Learning Abstract Physical Concepts from Experience: Design and Use of an RC Circuit
    Parra, Alfredo
    Ordenes, Jorge
    de la Fuente, Milton
    PHYSICS TEACHER, 2018, 56 (05): : 310 - 312
  • [10] Basic Concepts of Computer Architecture Through Games and Game Development
    Larraza-Mendiluze, Edurne
    Gallego, Olatz Arbelaitz
    Uriarte, Olatz Arregi
    Aramburu, Jose Ignacio Martin
    Mugika, Jose Francisco Lukas
    IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA, 2024, 19 : 195 - 204