Gear VR and Leap Motion Sensor Applied in Virtual Rehabilitation for Manual Function Training An Opportunity for Home Rehabilitation

被引:6
作者
Correa, Ana Grasielle D. [1 ,2 ,3 ]
Kintschner, Natalia R. [1 ]
Campos, Victor Z. [1 ]
Blascovi-Assis, Silvana M. [1 ]
机构
[1] Univ Prebiteriana Mackenzie, Comp & Informat Dept, Postgrad Program Dev Disorders, Sao Paulo, Brazil
[2] Univ Prebiteriana Mackenzie, Comp & Informat Dept, Sao Paulo, Brazil
[3] Univ Prebiteriana Mackenzie, Postgrad Program Dev Disorders, Sao Paulo, Brazil
来源
PROCEEDINGS OF THE 5TH WORKSHOP ON ICTS FOR IMPROVING PATIENTS REHABILITATION RESEARCH TECHNIQUES, REHAB'19 | 2019年
关键词
virtual reality; leap motion; game therapy; usability; motor rehabilitation; cerebral palsy;
D O I
10.1145/3364138.3364169
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Virtual reality systems using gestural interfaces are becoming common in treatment of people with disabilities. One reason for this popularity is due to the availability of low cost tracking sensors. We present a serious game interface that uses the Leap Motion sensor (coupled to Gear VR headset) for manual function rehabilitation. A monitoring system was developed so that the patient can use the game at home without losing their data. One therapist and five people with Cerebral Palsy used the system in a virtual rehabilitation. We investigated the individual performance of each participant (through counting points by time), satisfaction (through the System Usability Scale - SUS), cybersickness symptoms (through the Simulation Sickness Questionnaire - SSQ) and the level of active participation measured with the Pittsburgh Rehabilitation Participation Scale (PRPS). Tests allow that the system has a good acceptance to be used in rehabilitation.
引用
收藏
页码:148 / 151
页数:4
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