Motion levels of detail for real-time virtual worlds

被引:0
作者
Multon, F [1 ]
Valton, B [1 ]
Jouin, B [1 ]
Cozot, R [1 ]
机构
[1] Inst Rech Informat & Syst Aleatoires, F-35042 Rennes, France
来源
PROCEEDINGS OF THE INDUSTRIAL & BUSINESS SIMULATION SYMPOSIUM | 1999年
关键词
graphics; model reduction; interactive simulation; graphics packages;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Animating numerous human-like figures in large virtual spaces makes it difficult to provide users with an interactive simulation rate. The problems mainly consist in the large number of walkers required to simulate realistic virtual spaces and in the accuracy of the model needed to account for complex environments. We propose a new approach of model design in order to minimize the computation cost according to the kind of simulation and environment; A low-cost simplified walking model is designed for flat-ground while a more complex one is proposed for complex terrains. We also describe how and when the transitions between these models occur while ensuring a visually realistic motion. The results show that using simulation levels of detail is specially suitable for simulations in large virtual spaces and makes it possible to visualize realistic motions of walkers with a controlled computation cost.
引用
收藏
页码:130 / 135
页数:6
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