Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students

被引:39
作者
Chon, Seung-Hun [1 ]
Timmermann, Ferdinand [2 ]
Dratsch, Thomas [2 ]
Schuelper, Nikolai [3 ]
Plum, Patrick [1 ]
Berlth, Felix [1 ]
Datta, Rabi Raj [1 ]
Schramm, Christoph [4 ]
Hander, Stefan [5 ]
Spaeth, Martin Richard [6 ,7 ,8 ]
Duebbers, Martin [1 ]
Kleinert, Julia [1 ]
Raupach, Tobias [9 ,10 ]
Bruns, Christiane [1 ]
Kleinert, Robert [1 ]
机构
[1] Univ Hosp Cologne, Dept Gen Visceral & Canc Surg, Kerpener Str 62, D-50937 Cologne, Germany
[2] Univ Cologne, Cologne, Germany
[3] Univ Med Ctr Gottingen, Dept Haematol & Med Oncol, Gottingen, Germany
[4] Univ Hosp Cologne, Dept Gastroenterol & Hepatol, Cologne, Germany
[5] Univ Hosp Cologne, Inst Diagnost & Intervent Radiol, Cologne, Germany
[6] Univ Cologne, Dept Internal Med 2, Cologne, Germany
[7] Univ Cologne, Ctr Mol Med, Cologne, Germany
[8] Univ Cologne, Cologne Excellence Cluster Cellular Stress Respon, Cologne, Germany
[9] Univ Med Ctr Gottingen, Dept Cardiol & Pneumol, Gottingen, Germany
[10] Univ Med Ctr Gottingen, Div Med Educ Res & Curriculum Dev, Gottingen, Germany
关键词
serious game; surgical education; clinical reasoning; virtual emergency department; medical education; PERFORMANCE; MOTIVATION; GUIDELINES;
D O I
10.2196/13028
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Serious games enable the simulation of daily working practices and constitute a potential tool for teaching both declarative and procedural knowledge. The availability of educational serious games offering a high-fidelity, three-dimensional environment in combination with profound medical background is limited, and most published studies have assessed student satisfaction rather than learning outcome as a function of game use. Objective: This study aimed to test the effect of a serious game simulating an emergency department ("EMERGE") on students' declarative and procedural knowledge, as well as their satisfaction with the serious game. Methods: This nonrandomized trial was performed at the Department of General, Visceral and Cancer Surgery at University Hospital Cologne, Germany. A total of 140 medical students in the clinical part of their training (5th to 12th semester) self-selected to participate in this experimental study. Declarative knowledge (measured with 20 multiple choice questions) and procedural knowledge (measured with written questions derived from an Objective Structured Clinical Examination station) were assessed before and after working with EMERGE. Students' impression of the effectiveness and applicability of EMERGE were measured on a 6-point Likert scale. Results: A pretest-posttest comparison yielded a significant increase in declarative knowledge. The percentage of correct answers to multiple choice questions increased from before (mean 60.4, SD 16.6) to after (mean 76.0, SD 11.6) playing EMERGE (P<.001). The effect on declarative knowledge was larger in students in lower semesters than in students in higher semesters (P<.001). Additionally, students' overall impression of EMERGE was positive. Conclusions: Students self-selecting to use a serious game in addition to formal teaching gain declarative and procedural knowledge.
引用
收藏
页数:11
相关论文
共 30 条
[1]   The Association between Motivation, Affect, and Self-regulated Learning When Solving Problems [J].
Baars, Martine ;
Wijnia, Lisette ;
Paas, Fred .
FRONTIERS IN PSYCHOLOGY, 2017, 8
[2]   Voluntary vs. compulsory student evaluation of clerkships: effect on validity and potential bias [J].
Bahous, Sola Aoun ;
Salameh, Pascale ;
Salloum, Angelique ;
Salameh, Wael ;
Park, Yoon Soo ;
Tekian, Ara .
BMC MEDICAL EDUCATION, 2018, 18
[3]   Differences in procedural knowledge after a "spaced" and a "massed" version of an intensive course in emergency medicine, investigating a very short spacing interval [J].
Breckwoldt, Jan ;
Ludwig, Jan R. ;
Plener, Joachim ;
Schroeder, Torsten ;
Gruber, Hans ;
Peters, Harm .
BMC MEDICAL EDUCATION, 2016, 16
[4]   Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation [J].
Chon, Seung-Hun ;
Hilgers, Sabrina ;
Timmermann, Ferdinand ;
Dratsch, Thomas ;
Plum, Patrick Sven ;
Berlth, Felix ;
Datta, Rabi ;
Alakus, Hakan ;
Schloesser, Hans Anton ;
Schramm, Christoph ;
dos Santos, Daniel Pinto ;
Bruns, Christiane ;
Kleinert, Robert .
JMIR SERIOUS GAMES, 2018, 6 (03)
[5]   Tactical and operational response to major incidents: Feasibility and reliability of skills assessment using novel virtual environments [J].
Cohen, Daniel ;
Sevdalis, Nick ;
Patel, Vishal ;
Taylor, Michael ;
Lee, Henry ;
Vokes, Mick ;
Heys, Mick ;
Taylor, David ;
Batrick, Nicola ;
Darzi, Ara .
RESUSCITATION, 2013, 84 (07) :992-998
[6]  
Dankbaar M, 2017, PERSPECT MED EDUC, V6, P58, DOI 10.1007/s40037-016-0320-2
[7]   Methods for Game User Research Studying Player Behavior to Enhance Game Design [J].
Desurvire, Heather ;
El-Nasr, Magy Self .
IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2013, 33 (04) :82-87
[8]   CliniSpace TM: A Multiperson 3D Online Immersive Training Environment Accessible through a Browser [J].
Dev, Parvati ;
Heinrichs, W. LeRoy ;
Youngblood, Patricia .
MEDICINE MEETS VIRTUAL REALITY 18, 2011, 163 :173-179
[9]   Serious game versus online course for pretraining medical students before a simulation-based mastery learning course on cardiopulmonary resuscitation: A randomised controlled study [J].
Drummond, David ;
Delval, Paul ;
Abdenouri, Sonia ;
Truchot, Jennifer ;
Ceccaldi, Pierre-Francois ;
Plaisance, Patrick ;
Hadchouel, Alice ;
Tesniere, Antoine .
EUROPEAN JOURNAL OF ANAESTHESIOLOGY, 2017, 34 (12) :836-844
[10]   Development and Validation of a Tool to Evaluate the Evolution of Clinical Reasoning in Trauma Using Virtual Patients [J].
Fleiszer, David ;
Hoover, Michael L. ;
Posel, Nancy ;
Razek, Tarek ;
Bergman, Simon .
JOURNAL OF SURGICAL EDUCATION, 2018, 75 (03) :779-786