Augmented reality tools for sports education and training

被引:86
作者
Soltani, Pooya [1 ,2 ,3 ,4 ]
Morice, Antoine H. P. [2 ]
机构
[1] Univ Bath, Ctr Anal Mot Entertainment Res & Applicat CAMERA, Dept Comp Sci, Dept Hlth, Bath BA2 7AY, Avon, England
[2] Aix Marseille Univ, ISM, CNRS, Marseille, France
[3] Univ Wales Trinity St David, Assist Technol Innovat Ctr ATiC, Technium 1,Kings Rd, Swansea SA1 8PH, W Glam, Wales
[4] Shiraz Univ, Sch Educ & Psychol, Dept Phys Educ & Sport Sci, Eram Sq, Shiraz 7194684759, Iran
基金
英国工程与自然科学研究理事会;
关键词
Augmented and virtual reality; Review; Human-computer interface; Sport; Mobile learning; HAPTIC FEEDBACK; DISPLAYS;
D O I
10.1016/j.compedu.2020.103923
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Augmented reality (AR) provides additional information to the reality of sportspeople, and might offer supplementary advantages compared to other technologies. The goals of this study were to characterize and understand the benefits of AR in sports education and training. We reviewed Pubmed, Scopus, Web of Science, and SportDiscus databases, and discussed the results according to their role in sport (practitioner, spectator, and customer). Our results showed that different AR approaches might be used for learning and providing feedback. New rules could be introduced for reducing the gap between players with different experience levels. Additional information could also be added to improve the audience experience. We also explored the limitations of current AR systems and their efficacy in training, and provided suggestions for designing training scenarios.
引用
收藏
页数:17
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