Screen Space Rendering Solution for Multiphase SPH Simulation

被引:4
作者
Brito, Caio [1 ]
Almeida, Mozart William S. [1 ]
Vieira-e-Silva, Andre Luiz B. [1 ]
Teixeira, Joao Marcelo [2 ]
Teichrieb, Veronica [1 ]
机构
[1] Univ Fed Pernambuco, Voxar Labs, CIn, Recife, PE, Brazil
[2] Univ Fed Pernambuco, Dept Eletron & Sistemas, Recife, PE, Brazil
来源
2017 19TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR) | 2017年
关键词
SPH; multiphase; rendering; screen space; SMOOTHED PARTICLE HYDRODYNAMICS; SEMIIMPLICIT METHOD; INCOMPRESSIBLE SPH; FLOW; MODEL;
D O I
10.1109/SVR.2017.47
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Fluid simulation using meshless methods has increasingly become a robust way to solve mechanics problems that require dealing with large deformations, and has become very popular in many applications such as naval engineering, mechanical engineering, movies and games. One of the main methods is the Smoothed Particle Hydrodynamics (SPH). This work has two main goals: to propose a multiphase SPH formulation by extending the work of Silva et al. [1] and to propose a shader based render solution for this kind of simulation. The proposed SPH method was able to simulate multiphase fluids with up to one million particles and the renderer was able to generate visually plausible results up to 60fps.
引用
收藏
页码:309 / 318
页数:10
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