Getting into a "Flow" state: a systematic review of flow experience in neurological diseases

被引:24
作者
Ottiger, Beatrice [1 ]
Van Wegen, Erwin [2 ,3 ]
Keller, Katja [1 ]
Nef, Tobias [4 ]
Nyffeler, Thomas [1 ,4 ]
Kwakkel, Gert [2 ,3 ,5 ]
Vanbellingen, Tim [1 ,4 ]
机构
[1] Luzerner Kantonsspital, Neuroctr, Spitalstr 31, CH-6000 Luzern 16, Switzerland
[2] Vrije Univ Amsterdam Med Ctr, Amsterdam UMC, Amsterdam Movement Sci, Dept Rehabil Med, Amsterdam, Netherlands
[3] Vrije Univ, Amsterdam Neurosci, Amsterdam, Netherlands
[4] Univ Bern, Gerontechnol & Rehabil Grp, ARTORG Ctr Biomed Engn Res, CH-3008 Bern, Switzerland
[5] Northwestern Univ, Dept Phys Therapy & Human Movement Sci, Evanston, IL USA
关键词
Systematic review; Flow experience; Gaming; Neurological diseases; PERFORMANCE; SCALE; VALIDATION; VERSION; SKILLS;
D O I
10.1186/s12984-021-00864-w
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Background Flow is a subjective psychological state that people report when they are fully involved in an activity to the point of forgetting time and their surrounding except the activity itself. Being in flow during physical/cognitive rehabilitation may have a considerable impact on functional outcome, especially when patients with neurological diseases engage in exercises using robotics, virtual/augmented reality, or serious games on tablets/computer. When developing new therapy games, measuring flow experience can indicate whether the game motivates one to train. The purpose of this study was to identify and systematically review current literature on flow experience assessed in patients with stroke, traumatic brain injury, multiple sclerosis and Parkinson's disease. Additionally, we critically appraised, compared and summarized the measurement properties of self-reported flow questionnaires used in neurorehabilitation setting. Design A systematic review using PRISMA and COSMIN guidelines. Methods MEDLINE Ovid, EMBASE Ovid, CINAHL EBSCO, SCOPUS were searched. Inclusion criteria were (1) peer-reviewed studies that (2) focused on the investigation of flow experience in (3) patients with neurological diseases (i.e., stroke, traumatic brain injury, multiple sclerosis and/or Parkinson's disease). A qualitative data synthesis was performed to present the measurement properties of the used flow questionnaires. Results Ten studies out of 911 records met the inclusion criteria. Seven studies measured flow in the context of serious games in patients with stroke, traumatic brain injury, multiple sclerosis and Parkinson's disease. Three studies assessed flow in other activities than gaming (song-writing intervention and activities of daily living). Six different flow questionnaires were used, all of which were originally validated in healthy people. None of the studies presented psychometric data in their respective research population. Conclusion The present review indicates that flow experience is increasingly measured in the physical/cognitive rehabilitation setting in patients with neurological diseases. However, psychometric properties of used flow questionnaires are lacking. For exergame developers working in the field of physical/cognitive rehabilitation in patients with neurological diseases, a valid flow questionnaire can help to further optimize the content of the games so that optimal engagement can occur during the gameplay. Whether flow experiences can ultimately have positive effects on physical/cognitive parameters needs further study.
引用
收藏
页数:21
相关论文
共 64 条
  • [41] Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike
    Pedroli, Elisa
    Greci, Luca
    Colombo, Desiree
    Serino, Silvia
    Cipresso, Pietro
    Arlati, Sara
    Mondellini, Marta
    Boilini, Lorenzo
    Giussani, Valentina
    Goulene, Karine
    Agostoni, Monica
    Sacco, Marco
    Stramba-Badiale, Marco
    Riva, Giuseppe
    Gaggioli, Andrea
    [J]. SENSORS, 2018, 18 (07)
  • [42] Perttula A, 2017, INT J SERIOUS GAMES, V4, P57, DOI 10.17083/ijsg.v4i1.151
  • [43] COSMIN guideline for systematic reviews of patient-reported outcome measures
    Prinsen, C. A. C.
    Mokkink, L. B.
    Bouter, L. M.
    Alonso, J.
    Patrick, D. L.
    de Vet, H. C. W.
    Terwee, C. B.
    [J]. QUALITY OF LIFE RESEARCH, 2018, 27 (05) : 1147 - 1157
  • [44] Measuring the flow experience of gamers: An evaluation of the DFS-2
    Procci, Katelyn
    Singer, Allysa R.
    Levy, Katherine R.
    Bowers, Clint
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2012, 28 (06) : 2306 - 2312
  • [45] The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: A randomized controlled trial
    Robinson J.
    Dixon J.
    Macsween A.
    van Schaik P.
    Martin D.
    [J]. BMC Sports Science, Medicine and Rehabilitation, 7 (1)
  • [46] A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
    Shin, Joon-Ho
    Ryu, Hokyoung
    Jang, Seong Ho
    [J]. JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2014, 11
  • [47] Evaluating the User Experience of Exercising Reaching Motions With a Robot That Predicts Desired Movement Difficulty
    Shirzad, Navid
    Van der Loos, H. F. Machiel
    [J]. JOURNAL OF MOTOR BEHAVIOR, 2016, 48 (01) : 31 - 46
  • [48] Stavrou N., 2004, International Journal of Sport and Exercise Psychology, V2, P161, DOI DOI 10.1080/1612197X.2004.9671739
  • [49] Flow experience and athletes' performance with reference to the orthogonal model of flow
    Stavrou, Nektarios A.
    Jackson, Susan A.
    Zervas, Yannis
    Karteroliotis, Konstantinos
    [J]. SPORT PSYCHOLOGIST, 2007, 21 (04) : 438 - 457
  • [50] Flow theory - goal orientation theory: positive experience is related to athlete's goal orientation
    Stavrou, Nektarios A. M.
    Psychountaki, Maria
    Georgiadis, Emmanouil
    Karteroliotis, Konstantinos
    Zervas, Yannis
    [J]. FRONTIERS IN PSYCHOLOGY, 2015, 6