Real-Time Path Planning using a Simulation-Based Markov Decision Process

被引:4
|
作者
Naveed, M. [1 ]
Crampton, A. [1 ]
Kitchin, D. [1 ]
McCluskey, T. L. [1 ]
机构
[1] Univ Huddersfield, Huddersfield HD1 3DH, W Yorkshire, England
关键词
HEURISTIC-SEARCH;
D O I
10.1007/978-1-4471-2318-7_3
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper introduces a novel path planning technique called MCRT which is aimed at non-deterministic, partially known, real-time domains populated with dynamically moving obstacles, such as might be found in a real-time strategy (RTS) game. The technique combines an efficient form of Monte-Carlo tree search with the randomized exploration capabilities of rapidly exploring random tree (RRT) planning. The main innovation of MCRT is in incrementally building an RRT structure with a collision-sensitive reward function, and then re-using it to efficiently solve multiple, sequential goals. We have implemented the technique in MCRT-planner, a program which solves non-deterministic path planning problems in imperfect information RTS games, and evaluated it in comparison to four other state of the art techniques. Planners embedding each technique were applied to a typical RTS game and evaluated using the game score and the planning cost. The empirical evidence demonstrates the success of MCRT-planner.
引用
收藏
页码:35 / 48
页数:14
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