Towards Model-driven Game Engineering for Serious Educational Games: Tailored Use Cases for Game Requirements

被引:0
作者
Cooper, Kendra M. L. [1 ]
Longstreet, C. Shaun [2 ]
机构
[1] Univ Texas Dallas, 800 W Campbell Rd,Mail Stn EC 31, Richardson, TX 75080 USA
[2] Marquette Univ, Milwaukee, WI 53201 USA
来源
2012 17TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES (CGAMES) | 2012年
关键词
serious educational games; model-driven game engineering; requirements engineering; use cases; storyboards;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Educational games are essential in the next generation of e-learning tools because games stress visual and experiential learning; they require active involvement by student players while providing almost instantaneous feedback. The long term goal of this research project is to define a model-driven game engineering approach, SimSYS, that supports the rapid development of serious educational games across diverse educational topics. Here, we present our approach for modeling serious educational games, using tailored UML use cases (visual UML diagram and detailed tabular specifications). The tailored approach integrates features of storyboarding techniques (well-established in the game community), with use case modeling (well-established in the software engineering community). The use case model can be transformed into a formal XML representation that can be loaded by the SimSYS Game Play Engine. Part of a game on agile software development process is used for illustration.
引用
收藏
页码:208 / 212
页数:5
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