Compulsive Digital Gaming: An Emerging Mental Health Disorder in Children

被引:16
作者
Singh, Meharban [1 ]
机构
[1] Child Care Ctr, 625,Sect 37, Noida, Uttar Pradesh, India
关键词
Internet gaming; Digital gaming; Behavioral addiction; Obsessive compulsive disorder; Deaddiction; VIDEO GAME ADDICTION;
D O I
10.1007/s12098-018-2785-y
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Excessive digital gaming is emerging as a mental health disorder because youngsters are losing control of their lives by wasting their time by indulging in online multiplayer games. The popularity of the games can be gauged by the fact that India's online gamingmarket of US $360million is expected to grow to $ 1 billion by 2021. Video gaming is an obsessive compulsive disorder. The players enjoy creating and building relationships with other online characters, which provides a virtual community feeling at the expense of one-to-one social interactions and real life bonding. In due course of time, the players are preoccupied or "hooked" to the games and display mood swings like irritability, restlessness, and aggressive behavior when they are denied the playing gadgets. Realizing the multifarious health hazards of digital gaming, WHO has recently classified it as a mental health disorder in the 11th revision of its International Classification of Diseases ( ICD- 11) so that it is accorded the state health benefits for its prevention and treatment. The technology is both a boon as well as a bane, the option is with us. It is important to avoid all obsessions or compulsions in life in order to follow the philosophy of "middle path".
引用
收藏
页码:171 / 173
页数:3
相关论文
共 11 条
[1]   Spirituality and the 12 steps of substance abuse recovery [J].
Borman, PD ;
Dixon, DN .
JOURNAL OF PSYCHOLOGY AND THEOLOGY, 1998, 26 (03) :287-291
[2]   A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems [J].
Ferguson, Christopher J. ;
Coulson, Mark ;
Barnett, Jane .
JOURNAL OF PSYCHIATRIC RESEARCH, 2011, 45 (12) :1573-1578
[3]  
Freeman C.B., 2008, Journal for Nurse Practitioners, V4, P42, DOI [DOI 10.1016/J.NURPRA.2007.10.006, 10.1016/j.nurpra.2007.10.006]
[4]   Online video gaming: what should educational psychologists know? [J].
Griffiths, Mark .
EDUCATIONAL PSYCHOLOGY IN PRACTICE, 2010, 26 (01) :35-40
[5]   Low 2D:4D Values Are Associated with Video Game Addiction [J].
Kornhuber, Johannes ;
Zenses, Eva-Maria ;
Lenz, Bernd ;
Stoessel, Christina ;
Bouna-Pyrrou, Polyxeni ;
Rehbein, Florian ;
Kliem, Soeren ;
Moessie, Thomas .
PLOS ONE, 2013, 8 (11)
[6]   Internet gaming addiction: current perspectives [J].
Kuss, Daria J. .
PSYCHOLOGY RESEARCH AND BEHAVIOR MANAGEMENT, 2013, 6 :125-137
[7]   Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies [J].
Kuss, Daria J. ;
Griffiths, Mark D. .
BRAIN SCIENCES, 2012, 2 (03) :347-374
[8]   Internet Gaming Addiction: A Systematic Review of Empirical Research [J].
Kuss, Daria Joanna ;
Griffiths, Mark D. .
INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION, 2012, 10 (02) :278-296
[9]   Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping [J].
Loton, Daniel ;
Borkoles, Erika ;
Lubman, Dan ;
Polman, Remco .
INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION, 2016, 14 (04) :565-578
[10]  
Tanner L., MSNBC