Work in Progress: Block Pictogramming A Block-based Programming Learning Environment through Pictogram Content Creation

被引:0
|
作者
Ito, Kazunari [1 ]
机构
[1] Aoyama Gakuin Univ, Sch Social Informat, Sagamihara, Kanagawa, Japan
来源
PROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020) | 2020年
关键词
Computer Science Education; K-12; Education; Pictogram; Programming; Block-typed Programming;
D O I
10.1109/educon45650.2020.9125386
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
We have been developing a programming learning environment through pictogram content creation, called "Pictogramming." This application includes commands for setting a human pictogram's posture and for adding drawing objects and official marks that are essential for pictograms. The combination of both types of commands enables users to create various works based on design guidelines over a short period and learn some basic concepts of programming languages. Pictogramming adopts its own original text-based command notation for educational use; therefore, this time we constructed a block-typed programming learning environment, named "Block Pictogramming," which inherits the characteristics of Pictogramming. This paper introduces this application and describes its various functions.
引用
收藏
页码:1669 / 1673
页数:5
相关论文
共 50 条
  • [1] Pictoch: A Block-based Programming Learning Environment through Pictogram Content Creation
    Ito, Kazunari
    PROCEEDINGS OF THE 2022 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2022), 2022, : 73 - 78
  • [2] Block-based Programming Learning Tool for ML and AI Education (Work in Progress)
    Amanuel, Yousuf
    Garlisch, Joshua
    Krugel, Johannes
    2024 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE, EDUCON 2024, 2024,
  • [3] Picthon A Learning Environment of Python']Python through Pictogram Content Creation
    Ito, Kazunari
    2020 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE 2020), 2020,
  • [4] Block-Based Object-Oriented Programming
    Allen, Oliver
    Downs, Xavier
    Varoy, Elliot
    Luxton-Reilly, Andrew
    Giacaman, Nasser
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2022, 15 (04): : 439 - 453
  • [5] Debugging during block-based programming
    Kim, ChanMin
    Yuan, Jiangmei
    Vasconcelos, Lucas
    Shin, Minyoung
    Hill, Roger B.
    INSTRUCTIONAL SCIENCE, 2018, 46 (05) : 767 - 787
  • [6] A Block-Based Interactive Programming Environment for Large-Scale Machine Learning Education
    Park, Youngki
    Shin, Youhyun
    APPLIED SCIENCES-BASEL, 2022, 12 (24):
  • [7] Debugging during block-based programming
    ChanMin Kim
    Jiangmei Yuan
    Lucas Vasconcelos
    Minyoung Shin
    Roger B. Hill
    Instructional Science, 2018, 46 : 767 - 787
  • [8] Sonification Blocks: A Block-Based Programming Environment For Embodied Data Sonification
    Atherton, Jack
    Blikstein, Paulo
    PROCEEDINGS OF THE 2017 ACM CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC 2017), 2017, : 733 - 736
  • [9] The landscape of Block-based programming: Characteristics of block-based environments and how they support the transition to text-based programming
    Lin, Yuhan
    Weintrop, David
    JOURNAL OF COMPUTER LANGUAGES, 2021, 67
  • [10] Pytch - an environment for bridging block and text programming styles (Work in progress)
    Strong, Glenn
    North, Ben
    PROCEEDINGS OF THE 16TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, WIPSCE 2021, 2021,