STEAM Approach for Architecture Education

被引:0
|
作者
Sorguc, Arzu Gonenc [1 ]
Ozgenel, Caglar Firat [1 ]
Yemiscioglu, Muge Krusa [1 ]
Kucuksubasi, Fatih [1 ]
Yildirim, Soner [1 ]
Antonini, Ernesto [2 ]
Bartolomei, Luigi [2 ]
Ovesen, Nis [3 ]
Steino, Nicolai [3 ]
机构
[1] Middle East Tech Univ, Ankara, Turkey
[2] Univ Bologna, Bologna, Italy
[3] Aalborg Univ, Aalborg, Denmark
来源
ECAADE SIGRADI 2019: ARCHITECTURE IN THE AGE OF THE 4TH INDUSTRIAL REVOLUTION, VOL 1 | 2019年
关键词
STEAM; Architectural Education; Survival Skills;
D O I
暂无
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Starting with the first founded university, higher education has been evolving continuously, yet the pace of this evolution is not as fast as the changes that we observe in practice. Today, this discrepancy is not only limited to the content of the curricula but also the expected skills and competencies. It is evident that 21st-century skills and competencies should be much different than the ones delivered in the 20th-century due to rapidly developing and spreading new design and information technologies. Each and every discipline has been in continuous search of the - right" way of formalization of education both content and skill wise. This paper focuses on architectural design education incorporating discussions on the role of STEAM (Science Technology Engineering, Art and Mathematics). The study presents the outcomes of the ArchiSTEAM project, which is funded by EU Erasmus+ Programme, with the aim of re-positioning STEAM in architectural design education by contemplating 21st-century skills (a.k. a. survival skills) of architects. Three educational modules together with the andragogic approaches, learning objectives, contents, learning/teaching activities and assessment methods determined with respect to the skill sets defined for 21st-century architects.
引用
收藏
页码:137 / 146
页数:10
相关论文
共 50 条
  • [31] Hybrid Lab Network an exploratory project on STEAM for Higher Education
    Lopes, Maria Manuela
    Borlido-Santos, Julio
    Vilar-Correia, Maria Rui
    Nunes, Anabela
    ARTECH 2021: PROCEEDINGS OF THE 10TH INTERNATIONAL CONFERENCE ON DIGITAL AND INTERACTIVE ARTS, 2021,
  • [32] Learning Patterns in STEAM Education: A Comparison of Three Learner Profiles
    Liao, Xiaofang
    Luo, Heng
    Xiao, Yang
    Ma, Lin
    Li, Jie
    Zhu, Min
    EDUCATION SCIENCES, 2022, 12 (09):
  • [33] Examination of earthquake resistant design in the education of architecture
    Soyluk, Asena
    Harmankaya, Zeynep Yesim
    WORLD CONFERENCE ON DESIGN, ARTS AND EDUCATION (DAE-2012), 2012, 51 : 1080 - 1086
  • [34] ARCHITECTURE IS NOT TECHNOLOGY:- THE SPACE OF DIFFERENTIATION IN ARCHITECTURAL EDUCATION
    Karassowitsch, Michael
    OPEN HOUSE INTERNATIONAL, 2015, 40 (03) : 17 - 23
  • [35] STEAM education with young learners: five different design processes
    Temiz, Zeynep
    Cevik, Mustafa
    EARLY YEARS, 2024, 44 (3-4) : 918 - 933
  • [36] INTEGRATING INCLUSIVE DESIGN' AWARENESS INTO ARCHITECTURE EDUCATION
    Ergenoglu, A. Sungur
    Bayraktaroglu, B.
    EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 3789 - 3794
  • [37] Inclusive STEAM education in diverse disciplines of sustainable energy and AI
    Skowronek, Michelle
    Gilberti, Renee M.
    Petro, Michael
    Sancomb, Christopher
    Maddern, Stacy
    Jankovic, Jasna
    ENERGY AND AI, 2022, 7
  • [38] Environments and contexts STEM - STEAM education A Systematic Literature Review
    Jose Marcelo, Juca-Aulestia
    Lucy Deyanira, Andrade-Vargas
    Margoth, Iriarte-Solano
    Vicente Jacinto, Riofrio-Leiva
    PROCEEDINGS OF 2021 16TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2021), 2021,
  • [39] Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education
    Duo-Terron, Pablo
    Hinojo-Lucena, Francisco-Javier
    Moreno-Guerrero, Antonio-Jose
    Lopez-Belmonte, Jesus
    EUROPEAN JOURNAL OF INVESTIGATION IN HEALTH PSYCHOLOGY AND EDUCATION, 2022, 12 (08) : 989 - 1005
  • [40] On the interrelationships between diverse creativities in primary education STEAM projects
    Lage-Gomez, Carlos
    Ros, German
    THINKING SKILLS AND CREATIVITY, 2024, 51