Motion games improve balance control in stroke survivors: A preliminary study based on the principle of constraint-induced movement therapy

被引:21
作者
Ding, Qicheng [1 ]
Stevenson, Ian H. [2 ]
Wang, Ninghua [3 ]
Li, Wei [3 ]
Sun, Yao [1 ]
Wang, Qining [1 ]
Kording, Konrad [4 ]
Wei, Kunlin [1 ]
机构
[1] Peking Univ, Dept Psychol, Beijing Engn Res Ctr Intelligent Rehabil Engn, Key Lab Machine Percept,Minist Educ, Beijing 100871, Peoples R China
[2] Univ Calif Berkeley, Redwood Ctr Theoret Neurosci, Berkeley, CA 94720 USA
[3] Peking Univ, Hosp 1, Dept Rehabil Med, Beijing 100871, Peoples R China
[4] Northwestern Univ, Rehabil Inst Chicago, Dept Phys Med & Rehabil, Chicago, IL 60611 USA
基金
中国国家自然科学基金;
关键词
Virtual reality; Stroke rehabilitation; Balance control; Constraint-induced movement therapy; Motion games; Nintendo Wii; CORTICAL REORGANIZATION; VIRTUAL-REALITY; VISUAL FEEDBACK; REHABILITATION; POSTSTROKE; TRIAL; HAND;
D O I
10.1016/j.displa.2012.08.004
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Stroke patients with hemiparesis often exhibit an asymmetrical weight distribution, with the paretic leg providing less support and less weight-shift activity than the sound leg does. For upper-limb hemiparesis constraint-induced movement therapy (CIMT), where the sound limb is constrained and the patient is forced to use the paretic limb, has proven to be one of the most effective rehabilitation methods. However, this method has not been successfully modified for balance rehabilitation, since hard constraints on the lower limb are difficult to impose and can increase the risk of patient injuries. Here we introduce a novel approach that encourages stroke survivors to use the paretic leg for weight-shifting tasks during balance control training in a virtual reality setting. We recorded motion signals from each leg in real time and streamed modified versions of these signals to the Nintendo Wii Fit gaming system. By independently manipulating the influence of each leg during game play, we successfully forced the stroke survivors to increase the use of the paretic leg. Our preliminary clinical trial, including three patients with hemiparesis in the chronic phase, found that one-week of training improved patients' ability to maneuver their center of pressure (COP) during a tracking task. More encouragingly, patient's weight distributions became more symmetrical. These initial results suggest that manipulating control gains during VR rehabilitation may allow the principles of CIMT to be applied during balance training in stroke survivors. (c) 2012 Elsevier B.V. All rights reserved.
引用
收藏
页码:125 / 131
页数:7
相关论文
共 30 条
  • [1] [Anonymous], COCHRANE DATABASE SY
  • [2] Effects of visual feedback rhythmic weight-shift training on hemiplegic stroke patients
    Cheng, PT
    Wang, CM
    Chung, CY
    Chen, CL
    [J]. CLINICAL REHABILITATION, 2004, 18 (07) : 747 - 753
  • [3] Post-stroke reorganization of brain motor output to the hand: a 2-4 month follow-up with focal magnetic transcranial stimulation
    Cicinelli, P
    Traversa, R
    Rossini, PM
    [J]. ELECTROMYOGRAPHY AND MOTOR CONTROL-ELECTROENCEPHALOGRAPHY AND CLINICAL NEUROPHYSIOLOGY, 1997, 105 (06): : 438 - 450
  • [4] Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance
    Clark, Ross A.
    Bryant, Adam L.
    Pua, Yonghao
    McCrory, Paul
    Bennell, Kim
    Hunt, Michael
    [J]. GAIT & POSTURE, 2010, 31 (03) : 307 - 310
  • [5] Deutsch J., 2009, WII BASED COMP STAND
  • [6] INCREASED CORTICAL REPRESENTATION OF THE FINGERS OF THE LEFT HAND IN STRING PLAYERS
    ELBERT, T
    PANTEV, C
    WIENBRUCH, C
    ROCKSTROH, B
    TAUB, E
    [J]. SCIENCE, 1995, 270 (5234) : 305 - 307
  • [7] Flynn Sheryl, 2007, J Neurol Phys Ther, V31, P180, DOI 10.1097/NPT.0b013e31815d00d5
  • [8] Balance and mobility following stroke: Effects of physical therapy interventions with and without biofeedback/forceplate training
    Geiger, RA
    Allen, JB
    O'Keefe, J
    Hicks, RR
    [J]. PHYSICAL THERAPY, 2001, 81 (04): : 995 - 1005
  • [9] A FEASIBILITY STUDY USING INTERACTIVE COMMERCIAL OFF-THE-SHELF COMPUTER GAMING IN UPPER LIMB REHABILITATION IN PATIENTS AFTER STROKE
    Joo, Loh Yong
    Yin, Tjan Soon
    Xu, Donald
    Thia, Ernest
    Chia, Pei Fen
    Kuah, Christopher Wee Keong
    He, Kong Keng
    [J]. JOURNAL OF REHABILITATION MEDICINE, 2010, 42 (05) : 437 - 441
  • [10] Cortical reorganization and associated functional motor recovery after virtual reality in patients with chronic stroke: An experimenter-blind preliminary study
    Jung, SH
    You, SH
    Hallett, M
    Cho, YW
    Park, CM
    Cho, SH
    Lee, HY
    Kim, TH
    [J]. ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION, 2005, 86 (11): : 2218 - 2223