Surface reconstruction with triangular B-splines

被引:0
作者
He, Y [1 ]
Qin, H [1 ]
机构
[1] SUNY Stony Brook, Dept Comp Sci, Stony Brook, NY 11794 USA
来源
GEOMETRIC MODELING AND PROCESSING 2004, PROCEEDINGS | 2004年
关键词
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper presents a novel modeling technique for reconstructing a triangular B-spline surface from a set of scanned 3D points. Unlike existing surface reconstruction methods based on tensor-product B-splines which primarily generate a network of patches and then enforce certain continuity (usually, G(1) or C-1) between adjacent patches, our algorithm can avoid the complicated procedures of surface trimming and patching. In our framework, the user simply specifies the degree n of the triangular B-spline surface and fitting error tolerance epsilon. The surface reconstruction procedure generates a single triangular B-spline patch that has Cn-1 continuity over smooth regions and C-0 on sharp features. More importantly, all the knots and control points are determined by minimizing a linear combination of interpolation and fairness functionals. Examples are presented which demonstrate the effectiveness of the technique for real data sets.
引用
收藏
页码:279 / 287
页数:9
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