Surface mesh generation for voxel-based objects by energy minimization

被引:0
作者
Zhang, HZ [1 ]
Smirnov, AV [1 ]
机构
[1] W Virginia Univ, Dept Mech & Aerosp Engn, Morgantown, WV 26506 USA
来源
CISST '05: PROCEEDINGS OF THE 2005 INTERNATIONAL CONFERENCE ON IMAGING SCIENCE, SYSTEMS, AND TECHNOLOGY: COMPUTER GRAPHICS | 2005年
关键词
mesh generation; Monte Carlo method; voxel graphics; volume sculpting;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A triangular surface mesh scheme for voxel-based objects via energy minimization is proposed. A voxel-based object is treated as an energy system and surface mesh nodes are treated as interacting particles. By customizing system potential energy function to reflect surface features, particles can be distributed into desired locations. Feature-preserved surface mesh can then be constructed by connecting the node set. The Metropolis Monte-Carlo method is used as the energy minimization tool. In this study, a surface edge capture method using a simple Laplace solver with incomplete Jacobi iterations is also proposed and demonstrated.
引用
收藏
页码:55 / 61
页数:7
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