Design Patterns Applied for Game Design Patterns

被引:0
作者
Qu, Junfeng [1 ]
Song, Yinglei [2 ]
Wei, Yong [3 ]
机构
[1] Clayton State Univ, Dept Comp Sci & Informat Technol, Morrow, GA 30260 USA
[2] Jiangsu Univ Sci & Technol, Dept Comp Sci, Zhenjiang 212001, Peoples R China
[3] Univ North Georgia, Dept Comp Sci, Dahlonega, GA 30597 USA
来源
2016 17TH IEEE/ACIS INTERNATIONAL CONFERENCE ON SOFTWARE ENGINEERING, ARTIFICIAL INTELLIGENCE, NETWORKING AND PARALLEL/DISTRIBUTED COMPUTING (SNPD) | 2016年
关键词
Video Game; Game Design Patterns; Design Patterns; Communication; Interaction;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We analyzed common game design patterns such as enemy, weapon, communication, and creative control as well as social interaction and explored design patterns that are applicable to these game design patterns. The reusability, maintainability, and quality of game development are supposed to be improved and game development is able to adapt to constant changing and evolutionary game building process. Although some design patterns are discussed, other design patterns might suitable as well because game programming is too complicated to separate and apply each pattern independently.
引用
收藏
页码:351 / 356
页数:6
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